some more s/GetSize/size/ and other minor STLisms
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@@ -25,7 +25,7 @@ bool GameInput::fromString( CString s )
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CStringArray a;
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split( s, "-", a);
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if( a.GetSize() != 2 ) {
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if( a.size() != 2 ) {
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MakeInvalid();
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return false;
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}
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