Don't respond to players joining by catching GB_START; other code can cause a join, too. Watch the Message_PlayerJoined message instead.

This commit is contained in:
Glenn Maynard
2008-05-28 00:48:15 +00:00
parent e333836a89
commit 7e86936af7
2 changed files with 42 additions and 31 deletions
+1
View File
@@ -35,6 +35,7 @@ public:
virtual void Update( float fDeltaTime );
virtual void Input( const InputEventPlus &input );
virtual void HandleMessage( const Message &msg );
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual bool AllowLateJoin() const { return true; }