Don't respond to players joining by catching GB_START; other code can cause a join, too. Watch the Message_PlayerJoined message instead.
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@@ -35,6 +35,7 @@ public:
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virtual void Update( float fDeltaTime );
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virtual void Input( const InputEventPlus &input );
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virtual void HandleMessage( const Message &msg );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual bool AllowLateJoin() const { return true; }
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