Moved LifeType, DrainType, and BatteryLives from Song Options to Player Options. Added ScreenGameplay:FailFadeRemovePlayer lua function.
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@@ -197,8 +197,8 @@ void ScreenJukebox::Init()
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PO_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fScrollSpeed, .25f );
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PO_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fPerspectiveTilt, -1.0f );
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PO_GROUP_ASSIGN_N( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fEffects, PlayerOptions::EFFECT_TINY, 1.0f );
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PO_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_LifeType, LifeType_Battery );
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}
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SO_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, m_LifeType, LifeType_Battery );
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}
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FOREACH_EnabledPlayer( p )
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