Moved LifeType, DrainType, and BatteryLives from Song Options to Player Options. Added ScreenGameplay:FailFadeRemovePlayer lua function.
This commit is contained in:
@@ -172,6 +172,9 @@ public:
|
||||
bool IsPaused() const { return m_bPaused; }
|
||||
float GetHasteRate();
|
||||
|
||||
void FailFadeRemovePlayer(PlayerInfo* pi);
|
||||
void FailFadeRemovePlayer(PlayerNumber pn);
|
||||
|
||||
vector<float> m_HasteTurningPoints; // Values at which the meaning of GAMESTATE->m_fHasteRate changes.
|
||||
vector<float> m_HasteAddAmounts; // Amounts that are added to speed depending on what turning point has been passed.
|
||||
float m_fHasteTimeBetweenUpdates; // Seconds between haste updates.
|
||||
|
||||
Reference in New Issue
Block a user