removed SetCurrentSteps double-broadcast
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@@ -2269,9 +2269,6 @@ public:
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if( lua_isnil(L,2) ) { p->m_pCurSteps[pn].Set( NULL ); }
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else { Steps *pS = Luna<Steps>::check(L,2); p->m_pCurSteps[pn].Set( pS ); }
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ASSERT(p->m_pCurSteps[pn]->m_StepsType == p->m_pCurStyle->m_StepsType);
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// Why Broadcast again? This is double-broadcasting. -Chris
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MESSAGEMAN->Broadcast( (MessageID)(Message_CurrentStepsP1Changed+pn) );
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return 0;
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}
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static int GetCurrentCourse( T* p, lua_State *L ) { if(p->m_pCurCourse) p->m_pCurCourse->PushSelf(L); else lua_pushnil(L); return 1; }
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@@ -2294,7 +2291,6 @@ public:
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PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1);
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if( lua_isnil(L,2) ) { p->m_pCurTrail[pn].Set( NULL ); }
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else { Trail *pS = Luna<Trail>::check(L,2); p->m_pCurTrail[pn].Set( pS ); }
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MESSAGEMAN->Broadcast( (MessageID)(Message_CurrentTrailP1Changed+pn) );
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return 0;
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}
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static int GetPreferredSong( T* p, lua_State *L ) { if(p->m_pPreferredSong) p->m_pPreferredSong->PushSelf(L); else lua_pushnil(L); return 1; }
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