Integrate C++11 branch into 5_1-new

This commit is contained in:
teejusb
2019-06-22 12:35:38 -07:00
444 changed files with 19503 additions and 21007 deletions
+1 -1
View File
@@ -34,7 +34,7 @@ public:
virtual const ActualVideoModeParams GetActualVideoModeParams() const = 0;
virtual bool SupportsRenderToTexture() const { return false; }
virtual RenderTarget *CreateRenderTarget() { return NULL; }
virtual RenderTarget *CreateRenderTarget() { return nullptr; }
virtual bool SupportsFullscreenBorderlessWindow() const { return false; };
@@ -255,7 +255,7 @@ void RenderTarget_MacOSX::Create( const RenderTargetParam &param, int &iTextureW
glTexImage2D( GL_TEXTURE_2D, 0, param.bWithAlpha? GL_RGBA8:GL_RGB8,
iTextureWidth, iTextureHeight, 0, param.bWithAlpha? GL_RGBA:GL_RGB,
GL_UNSIGNED_BYTE, NULL );
GL_UNSIGNED_BYTE, nil);
GLenum error = glGetError();
ASSERT_M(error == GL_NO_ERROR, RageDisplay_Legacy_Helpers::GLToString(error));
@@ -293,7 +293,7 @@ void RenderTarget_MacOSX::FinishRenderingTo()
}
LowLevelWindow_MacOSX::LowLevelWindow_MacOSX() : m_Context(nil), m_BGContext(nil), m_CurrentDisplayMode(NULL), m_DisplayID(0)
LowLevelWindow_MacOSX::LowLevelWindow_MacOSX() : m_Context(nil), m_BGContext(nil), m_CurrentDisplayMode(nil), m_DisplayID(0)
{
POOL;
m_WindowDelegate = [[SMWindowDelegate alloc] init];
@@ -323,12 +323,12 @@ void *LowLevelWindow_MacOSX::GetProcAddress( RString s )
// Both functions mentioned in there are deprecated in 10.4.
const RString& symbolName( '_' + s );
const uint32_t count = _dyld_image_count();
NSSymbol symbol = NULL;
NSSymbol symbol = nil;
const uint32_t options = NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR;
for( uint32_t i = 0; i < count && !symbol; ++i )
symbol = NSLookupSymbolInImage( _dyld_get_image_header(i), symbolName, options );
return symbol ? NSAddressOfSymbol( symbol ) : NULL;
return symbol ? NSAddressOfSymbol( symbol ) : nil;
}
RString LowLevelWindow_MacOSX::TryVideoMode( const VideoModeParams& p, bool& newDeviceOut )
@@ -462,13 +462,13 @@ void LowLevelWindow_MacOSX::ShutDownFullScreen()
ASSERT( err == kCGErrorSuccess );
SetActualParamsFromMode( m_CurrentDisplayMode );
// We don't own this so we cannot release it.
m_CurrentDisplayMode = NULL;
m_CurrentDisplayMode = nil;
m_CurrentParams.windowed = true;
}
int LowLevelWindow_MacOSX::ChangeDisplayMode( const VideoModeParams& p )
{
CFDictionaryRef mode = NULL;
CFDictionaryRef mode = nil;
CFDictionaryRef newMode;
CGDisplayErr err;
@@ -483,10 +483,10 @@ int LowLevelWindow_MacOSX::ChangeDisplayMode( const VideoModeParams& p )
}
if( p.rate == REFRESH_DEFAULT )
newMode = CGDisplayBestModeForParameters( kCGDirectMainDisplay, p.bpp, p.width, p.height, NULL );
newMode = CGDisplayBestModeForParameters( kCGDirectMainDisplay, p.bpp, p.width, p.height, nil);
else
newMode = CGDisplayBestModeForParametersAndRefreshRate( kCGDirectMainDisplay, p.bpp,
p.width, p.height, p.rate, NULL );
p.width, p.height, p.rate, nil);
err = CGDisplaySwitchToMode( kCGDirectMainDisplay, newMode );
@@ -14,29 +14,23 @@
#include <GL/glew.h>
static PIXELFORMATDESCRIPTOR g_CurrentPixelFormat;
static HGLRC g_HGLRC = NULL;
static HGLRC g_HGLRC_Background = NULL;
static HMODULE g_HGL_Module = NULL;
static HGLRC g_HGLRC = nullptr;
static HGLRC g_HGLRC_Background = nullptr;
static HMODULE g_HGL_Module = nullptr;
static void DestroyGraphicsWindowAndOpenGLContext()
{
if( g_HGLRC != NULL )
if( g_HGLRC != nullptr )
{
wglMakeCurrent( NULL, NULL );
wglMakeCurrent( nullptr, nullptr );
wglDeleteContext( g_HGLRC );
g_HGLRC = NULL;
g_HGLRC = nullptr;
}
if( g_HGLRC_Background != NULL )
if( g_HGLRC_Background != nullptr )
{
wglDeleteContext( g_HGLRC_Background );
g_HGLRC_Background = NULL;
}
if( g_HGL_Module != NULL )
{
FreeLibrary(g_HGL_Module);
g_HGL_Module = NULL;
g_HGLRC_Background = nullptr;
}
ZERO( g_CurrentPixelFormat );
@@ -47,25 +41,25 @@ static void DestroyGraphicsWindowAndOpenGLContext()
void *LowLevelWindow_Win32::GetProcAddress( RString s )
{
void *pRet = (void*) wglGetProcAddress( s );
if( pRet != NULL )
if( pRet != nullptr )
return pRet;
if (g_HGL_Module != NULL)
if (g_HGL_Module != nullptr)
{
pRet = (void *) ::GetProcAddress( g_HGL_Module, s );
if (pRet != NULL)
if (pRet != nullptr)
return pRet;
}
return (void*) ::GetProcAddress( GetModuleHandle(NULL), s );
return (void*) ::GetProcAddress( GetModuleHandle(nullptr), s );
}
LowLevelWindow_Win32::LowLevelWindow_Win32()
{
ASSERT( g_HGLRC == NULL );
ASSERT( g_HGLRC_Background == NULL );
ASSERT( g_HGL_Module == NULL );
ASSERT( g_HGLRC == nullptr );
ASSERT( g_HGLRC_Background == nullptr );
ASSERT( g_HGL_Module == nullptr );
GraphicsWindow::Initialize( false );
}
@@ -83,8 +77,8 @@ void LowLevelWindow_Win32::GetDisplaySpecs( DisplaySpecs &out ) const
int ChooseWindowPixelFormat( const VideoModeParams &p, PIXELFORMATDESCRIPTOR *pixfmt )
{
ASSERT( GraphicsWindow::GetHwnd() != NULL );
ASSERT( GraphicsWindow::GetHDC() != NULL );
ASSERT( GraphicsWindow::GetHwnd() != nullptr );
ASSERT( GraphicsWindow::GetHDC() != nullptr );
ZERO( *pixfmt );
pixfmt->nSize = sizeof(PIXELFORMATDESCRIPTOR);
@@ -144,7 +138,7 @@ RString LowLevelWindow_Win32::TryVideoMode( const VideoModeParams &p, bool &bNew
bool bCanSetPixelFormat = true;
/* Do we have an old window? */
if( GraphicsWindow::GetHwnd() == NULL )
if( GraphicsWindow::GetHwnd() == nullptr )
{
/* No. Always create and show the window before changing the video mode.
* Otherwise, some other window may have focus, and changing the video mode will
@@ -157,7 +151,7 @@ RString LowLevelWindow_Win32::TryVideoMode( const VideoModeParams &p, bool &bNew
bCanSetPixelFormat = false;
}
ASSERT( GraphicsWindow::GetHwnd() != NULL );
ASSERT( GraphicsWindow::GetHwnd() != nullptr );
/* Set the display mode: switch to a fullscreen mode or revert to windowed mode. */
LOG->Trace("SetScreenMode ...");
@@ -199,13 +193,13 @@ RString LowLevelWindow_Win32::TryVideoMode( const VideoModeParams &p, bool &bNew
* We have to create the new window first.
*/
LOG->Trace( "Mode requires new pixel format, and we've already set one; resetting OpenGL context" );
if( g_HGLRC != NULL )
if( g_HGLRC != nullptr )
{
wglMakeCurrent( NULL, NULL );
wglMakeCurrent( nullptr, nullptr );
wglDeleteContext( g_HGLRC );
g_HGLRC = NULL;
g_HGLRC = nullptr;
wglDeleteContext( g_HGLRC_Background );
g_HGLRC_Background = NULL;
g_HGLRC_Background = nullptr;
}
bNewDeviceOut = true;
@@ -231,19 +225,19 @@ RString LowLevelWindow_Win32::TryVideoMode( const VideoModeParams &p, bool &bNew
DumpPixelFormat( g_CurrentPixelFormat );
}
if( g_HGLRC == NULL )
if( g_HGLRC == nullptr )
{
g_HGL_Module = LoadLibraryA("opengl32.dll");
g_HGLRC = wglCreateContext( GraphicsWindow::GetHDC() );
if ( g_HGLRC == NULL )
if ( g_HGLRC == nullptr )
{
DestroyGraphicsWindowAndOpenGLContext();
return hr_ssprintf( GetLastError(), "wglCreateContext" );
}
g_HGLRC_Background = wglCreateContext( GraphicsWindow::GetHDC() );
if( g_HGLRC_Background == NULL )
if( g_HGLRC_Background == nullptr )
{
DestroyGraphicsWindowAndOpenGLContext();
return hr_ssprintf( GetLastError(), "wglCreateContext" );
@@ -253,7 +247,7 @@ RString LowLevelWindow_Win32::TryVideoMode( const VideoModeParams &p, bool &bNew
{
LOG->Warn( werr_ssprintf(GetLastError(), "wglShareLists failed") );
wglDeleteContext( g_HGLRC_Background );
g_HGLRC_Background = NULL;
g_HGLRC_Background = nullptr;
}
if( !wglMakeCurrent( GraphicsWindow::GetHDC(), g_HGLRC ) )
@@ -267,7 +261,7 @@ RString LowLevelWindow_Win32::TryVideoMode( const VideoModeParams &p, bool &bNew
bool LowLevelWindow_Win32::SupportsThreadedRendering()
{
return g_HGLRC_Background != NULL;
return g_HGLRC_Background != nullptr;
}
void LowLevelWindow_Win32::BeginConcurrentRendering()
@@ -281,7 +275,7 @@ void LowLevelWindow_Win32::BeginConcurrentRendering()
void LowLevelWindow_Win32::EndConcurrentRendering()
{
wglMakeCurrent( NULL, NULL );
wglMakeCurrent( nullptr, nullptr );
}
static LocalizedString OPENGL_NOT_AVAILABLE( "LowLevelWindow_Win32", "OpenGL hardware acceleration is not available." );
@@ -343,8 +337,8 @@ RenderTarget_Win32::RenderTarget_Win32(LowLevelWindow_Win32 *pWind)
{
m_pWind = pWind;
m_texHandle = 0;
m_hOldDeviceContext = NULL;
m_hOldRenderContext = NULL;
m_hOldDeviceContext = nullptr;
m_hOldRenderContext = nullptr;
}
RenderTarget_Win32::~RenderTarget_Win32()
@@ -377,7 +371,7 @@ void RenderTarget_Win32::Create(const RenderTargetParam &param, int &iTextureWid
internalformat = param.bWithAlpha? GL_RGBA8:GL_RGB8;
glTexImage2D(GL_TEXTURE_2D, 0, internalformat, iTextureWidth,
iTextureHeight, 0, type, GL_UNSIGNED_BYTE, NULL);
iTextureHeight, 0, type, GL_UNSIGNED_BYTE, nullptr);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+18 -18
View File
@@ -31,8 +31,8 @@ using namespace X11Helper;
// Display ID for treating the entire X screen as the display
const std::string ID_XSCREEN = "XSCREEN_RANDR";
static GLXContext g_pContext = NULL;
static GLXContext g_pBackgroundContext = NULL;
static GLXContext g_pContext = nullptr;
static GLXContext g_pBackgroundContext = nullptr;
static Window g_AltWindow = None;
static bool g_bChangedScreenSize = false;
static SizeID g_iOldSize = None;
@@ -98,12 +98,12 @@ LowLevelWindow_X11::~LowLevelWindow_X11()
if( g_pContext )
{
glXDestroyContext( Dpy, g_pContext );
g_pContext = NULL;
g_pContext = nullptr;
}
if( g_pBackgroundContext )
{
glXDestroyContext( Dpy, g_pBackgroundContext );
g_pBackgroundContext = NULL;
g_pBackgroundContext = nullptr;
}
XDestroyWindow( Dpy, Win );
Win = None;
@@ -138,7 +138,7 @@ void LowLevelWindow_X11::RestoreOutputConfig() {
void *LowLevelWindow_X11::GetProcAddress( RString s )
{
// XXX: We should check whether glXGetProcAddress or
// glXGetProcAddressARB is available/not NULL, and go by that,
// glXGetProcAddressARB is available/not nullptr, and go by that,
// instead of assuming like this.
return (void*) glXGetProcAddressARB( (const GLubyte*) s.c_str() );
}
@@ -156,9 +156,9 @@ RString LowLevelWindow_X11::TryVideoMode( const VideoModeParams &p, bool &bNewDe
int windowHeight = p.height;
bool renderOffscreen = false;
if( g_pContext == NULL || p.bpp != CurrentParams.bpp || m_bWasWindowed != p.windowed )
if( g_pContext == nullptr || p.bpp != CurrentParams.bpp || m_bWasWindowed != p.windowed )
{
bool bFirstRun = g_pContext == NULL;
bool bFirstRun = g_pContext == nullptr;
// Different depth, or we didn't make a window before. New context.
bNewDeviceOut = true;
@@ -186,7 +186,7 @@ RString LowLevelWindow_X11::TryVideoMode( const VideoModeParams &p, bool &bNewDe
visAttribs[i++] = None;
XVisualInfo *xvi = glXChooseVisual( Dpy, DefaultScreen(Dpy), visAttribs );
if( xvi == NULL )
if( xvi == nullptr )
return "No visual available for that depth.";
// I get strange behavior if I add override redirect after creating the window.
@@ -205,7 +205,7 @@ RString LowLevelWindow_X11::TryVideoMode( const VideoModeParams &p, bool &bNewDe
glXDestroyContext( Dpy, g_pContext );
if( g_pBackgroundContext )
glXDestroyContext( Dpy, g_pBackgroundContext );
g_pContext = glXCreateContext( Dpy, xvi, NULL, True );
g_pContext = glXCreateContext( Dpy, xvi, nullptr, True );
g_pBackgroundContext = glXCreateContext( Dpy, xvi, g_pContext, True );
glXMakeCurrent( Dpy, Win, g_pContext );
@@ -307,7 +307,7 @@ RString LowLevelWindow_X11::TryVideoMode( const VideoModeParams &p, bool &bNewDe
LOG->Info("LowLevelWindow_X11: Using XRandR");
XRRScreenResources *scrRes = XRRGetScreenResources(Dpy, Win);
ASSERT(scrRes != NULL);
ASSERT(scrRes != nullptr);
ASSERT(scrRes->ncrtc > 0);
ASSERT(scrRes->noutput > 0);
ASSERT(scrRes->nmode > 0);
@@ -353,7 +353,7 @@ RString LowLevelWindow_X11::TryVideoMode( const VideoModeParams &p, bool &bNewDe
// if the target output is not currently being driven by a crtc,
// find an unused crtc that can be connected to it
XRROutputInfo *tgtOutInfo = XRRGetOutputInfo( Dpy, scrRes, targetOut );
if (tgtOutInfo == NULL)
if (tgtOutInfo == nullptr)
{
XRRFreeScreenResources(scrRes);
return "Failed to find XRROutput";
@@ -748,7 +748,7 @@ void LowLevelWindow_X11::GetDisplaySpecs(DisplaySpecs &out) const {
bool LowLevelWindow_X11::SupportsThreadedRendering()
{
return g_pBackgroundContext != NULL;
return g_pBackgroundContext != nullptr;
}
class RenderTarget_X11: public RenderTarget
@@ -780,9 +780,9 @@ RenderTarget_X11::RenderTarget_X11( LowLevelWindow_X11 *pWind )
{
m_pWind = pWind;
m_iPbuffer = 0;
m_pPbufferContext = NULL;
m_pPbufferContext = nullptr;
m_iTexHandle = 0;
m_pOldContext = NULL;
m_pOldContext = nullptr;
m_pOldDrawable = 0;
}
@@ -860,7 +860,7 @@ void RenderTarget_X11::Create( const RenderTargetParam &param, int &iTextureWidt
iTextureHeightOut = iTextureHeight;
glTexImage2D( GL_TEXTURE_2D, 0, param.bWithAlpha? GL_RGBA8:GL_RGB8,
iTextureWidth, iTextureHeight, 0, param.bWithAlpha? GL_RGBA:GL_RGB, GL_UNSIGNED_BYTE, NULL );
iTextureWidth, iTextureHeight, 0, param.bWithAlpha? GL_RGBA:GL_RGB, GL_UNSIGNED_BYTE, nullptr );
GLenum error = glGetError();
ASSERT_M( error == GL_NO_ERROR, GLToString(error) );
@@ -897,7 +897,7 @@ void RenderTarget_X11::FinishRenderingTo()
glBindTexture( GL_TEXTURE_2D, 0 );
glXMakeCurrent( Dpy, m_pOldDrawable, m_pOldContext );
m_pOldContext = NULL;
m_pOldContext = nullptr;
m_pOldDrawable = 0;
}
@@ -906,7 +906,7 @@ bool LowLevelWindow_X11::SupportsRenderToTexture() const
{
// Server must support pbuffers:
const int iScreen = DefaultScreen( Dpy );
float fVersion = strtof( glXQueryServerString(Dpy, iScreen, GLX_VERSION), NULL );
float fVersion = strtof( glXQueryServerString(Dpy, iScreen, GLX_VERSION), nullptr );
if( fVersion < 1.3f )
return false;
@@ -969,7 +969,7 @@ void LowLevelWindow_X11::BeginConcurrentRendering()
void LowLevelWindow_X11::EndConcurrentRendering()
{
bool b = glXMakeCurrent( Dpy, None, NULL );
bool b = glXMakeCurrent( Dpy, None, nullptr );
ASSERT(b);
}