Integrate C++11 branch into 5_1-new
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@@ -127,7 +127,7 @@ float Style::GetWidth(PlayerNumber pn) const
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RString Style::ColToButtonName( int iCol ) const
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{
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const char *pzColumnName = m_ColumnInfo[PLAYER_1][iCol].pzName;
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if( pzColumnName != NULL )
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if( pzColumnName != nullptr )
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return pzColumnName;
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vector<GameInput> GI;
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