Integrate C++11 branch into 5_1-new
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@@ -69,9 +69,9 @@ ScreenHowToPlay::ScreenHowToPlay()
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m_iNumW2s = NUM_W2S;
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// initialize these because they might not be used.
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m_pLifeMeterBar = NULL;
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m_pmCharacter = NULL;
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m_pmDancePad = NULL;
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m_pLifeMeterBar = nullptr;
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m_pmCharacter = nullptr;
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m_pmDancePad = nullptr;
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}
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void ScreenHowToPlay::Init()
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@@ -149,7 +149,7 @@ void ScreenHowToPlay::Init()
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const Style* pStyle = GAMESTATE->GetCurrentStyle(PLAYER_INVALID);
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Steps *pSteps = SongUtil::GetClosestNotes( &m_Song, pStyle->m_StepsType, Difficulty_Beginner );
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if(pSteps == NULL)
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if(pSteps == nullptr)
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{
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LuaHelpers::ReportScriptErrorFmt("No playable steps of StepsType '%s' for ScreenHowToPlay in file %s", StringConversion::ToString(pStyle->m_StepsType).c_str(), sStepsPath.c_str());
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}
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@@ -167,7 +167,7 @@ void ScreenHowToPlay::Init()
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GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_AUTOPLAY;
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m_Player->Init("Player", GAMESTATE->m_pPlayerState[PLAYER_1],
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NULL, m_pLifeMeterBar, NULL, NULL, NULL, NULL, NULL, NULL);
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nullptr, m_pLifeMeterBar, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr);
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m_Player.Load( m_NoteData );
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m_Player->SetName( "Player" );
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this->AddChild( m_Player );
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@@ -244,7 +244,7 @@ void ScreenHowToPlay::Step()
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void ScreenHowToPlay::Update( float fDelta )
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{
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if( GAMESTATE->m_pCurSong != NULL )
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if( GAMESTATE->m_pCurSong != nullptr )
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{
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RageTimer tm;
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GAMESTATE->UpdateSongPosition( m_fFakeSecondsIntoSong, GAMESTATE->m_pCurSong->m_SongTiming, tm );
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