Integrate C++11 branch into 5_1-new
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@@ -98,11 +98,11 @@ void ScreenGameplaySyncMachine::HandleScreenMessage( const ScreenMessage SM )
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{
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FOREACH_PlayerNumber( pn )
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{
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GAMESTATE->m_pCurSteps[pn].Set( NULL );
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GAMESTATE->m_pCurSteps[pn].Set( nullptr );
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}
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GAMESTATE->m_PlayMode.Set( PlayMode_Invalid );
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GAMESTATE->SetCurrentStyle( NULL, PLAYER_INVALID );
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GAMESTATE->m_pCurSong.Set( NULL );
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GAMESTATE->SetCurrentStyle( nullptr, PLAYER_INVALID );
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GAMESTATE->m_pCurSong.Set( nullptr );
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}
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}
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