Integrate C++11 branch into 5_1-new
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@@ -32,7 +32,7 @@ REGISTER_SCREEN_CLASS( ScreenEditMenu );
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void ScreenEditMenu::Init()
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{
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// HACK: Disable any style set by the editor.
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GAMESTATE->SetCurrentStyle( NULL, PLAYER_INVALID );
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GAMESTATE->SetCurrentStyle( nullptr, PLAYER_INVALID );
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// Enable all players.
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FOREACH_PlayerNumber( pn )
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@@ -91,7 +91,7 @@ void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
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Steps* pStepsToDelete = GAMESTATE->m_pCurSteps[PLAYER_1];
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FOREACH_PlayerNumber(pn)
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{
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GAMESTATE->m_pCurSteps[pn].Set(NULL);
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GAMESTATE->m_pCurSteps[pn].Set(nullptr);
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}
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bool bSaveSong = !pStepsToDelete->WasLoadedFromProfile();
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pSong->DeleteSteps( pStepsToDelete );
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@@ -174,7 +174,7 @@ static void SetCurrentStepsDescription( const RString &s )
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static void DeleteCurrentSteps()
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{
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GAMESTATE->m_pCurSong->DeleteSteps( GAMESTATE->m_pCurSteps[0] );
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GAMESTATE->m_pCurSteps[0].Set( NULL );
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GAMESTATE->m_pCurSteps[0].Set(nullptr);
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}
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static LocalizedString MISSING_MUSIC_FILE ( "ScreenEditMenu", "This song is missing a music file and cannot be edited." );
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@@ -216,7 +216,7 @@ bool ScreenEditMenu::MenuStart( const InputEventPlus & )
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}
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurCourse.Set( NULL );
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GAMESTATE->m_pCurCourse.Set( nullptr );
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GAMESTATE->SetCurrentStyle( GAMEMAN->GetEditorStyleForStepsType(st), PLAYER_INVALID );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
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@@ -252,7 +252,7 @@ bool ScreenEditMenu::MenuStart( const InputEventPlus & )
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{
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case EditMenuAction_Delete:
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{
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ASSERT( pSteps != NULL );
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ASSERT( pSteps != nullptr );
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if( pSteps->IsAutogen() )
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{
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SCREENMAN->PlayInvalidSound();
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@@ -270,7 +270,7 @@ bool ScreenEditMenu::MenuStart( const InputEventPlus & )
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case EditMenuAction_Practice:
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break;
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case EditMenuAction_Delete:
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ASSERT( pSteps != NULL );
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ASSERT( pSteps != nullptr );
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ScreenPrompt::Prompt( SM_None, STEPS_WILL_BE_LOST.GetValue() + "\n\n" + CONTINUE_WITH_DELETE.GetValue(),
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PROMPT_YES_NO, ANSWER_NO );
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break;
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@@ -279,7 +279,7 @@ bool ScreenEditMenu::MenuStart( const InputEventPlus & )
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{
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FOREACH_PlayerNumber(pn)
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{
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GAMESTATE->m_pCurSteps[pn].Set(NULL);
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GAMESTATE->m_pCurSteps[pn].Set(nullptr);
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}
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pSong->LoadAutosaveFile();
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SONGMAN->Invalidate(pSong);
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@@ -327,7 +327,7 @@ bool ScreenEditMenu::MenuStart( const InputEventPlus & )
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
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GAMESTATE->m_pCurCourse.Set( NULL );
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GAMESTATE->m_pCurCourse.Set(nullptr);
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}
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break;
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default:
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@@ -342,7 +342,7 @@ bool ScreenEditMenu::MenuStart( const InputEventPlus & )
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case EditMenuAction_Practice:
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{
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// Prepare for ScreenEdit
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ASSERT( pSteps != NULL );
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ASSERT( pSteps != nullptr );
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bool bPromptToNameSteps = (action == EditMenuAction_Create && dc == Difficulty_Edit);
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if( bPromptToNameSteps )
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{
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