Integrate C++11 branch into 5_1-new

This commit is contained in:
teejusb
2019-06-22 12:35:38 -07:00
444 changed files with 19503 additions and 21007 deletions
+18 -19
View File
@@ -25,12 +25,11 @@
#include "RageUtil.h"
#include "RageLog.h"
#include "RageDisplay.h"
#include "Foreach.h"
#include "ActorUtil.h"
#include <map>
RageTextureManager* TEXTUREMAN = NULL; // global and accessible from anywhere in our program
RageTextureManager* TEXTUREMAN = nullptr; // global and accessible from anywhere in our program
namespace
{
@@ -45,11 +44,11 @@ RageTextureManager::RageTextureManager():
RageTextureManager::~RageTextureManager()
{
FOREACHM( RageTextureID, RageTexture*, m_mapPathToTexture, i )
for (std::pair<RageTextureID const &, RageTexture *> i : m_mapPathToTexture)
{
RageTexture* pTexture = i->second;
RageTexture* pTexture = i.second;
if( pTexture->m_iRefCount )
LOG->Trace( "TEXTUREMAN LEAK: '%s', RefCount = %d.", i->first.filename.c_str(), pTexture->m_iRefCount );
LOG->Trace( "TEXTUREMAN LEAK: '%s', RefCount = %d.", i.first.filename.c_str(), pTexture->m_iRefCount );
SAFE_DELETE( pTexture );
}
m_textures_to_update.clear();
@@ -58,9 +57,9 @@ RageTextureManager::~RageTextureManager()
void RageTextureManager::Update( float fDeltaTime )
{
FOREACHM(RageTextureID, RageTexture*, m_textures_to_update, i)
for(std::pair<RageTextureID const &, RageTexture *> i : m_textures_to_update)
{
RageTexture* pTexture = i->second;
RageTexture* pTexture = i.second;
pTexture->Update( fDeltaTime );
}
}
@@ -203,7 +202,7 @@ void RageTextureManager::VolatileTexture( RageTextureID ID )
void RageTextureManager::UnloadTexture( RageTexture *t )
{
if( t == NULL )
if( t == nullptr )
return;
t->m_iRefCount--;
@@ -258,14 +257,14 @@ void RageTextureManager::DeleteTexture( RageTexture *t )
else
{
FAIL_M("Tried to delete a texture that wasn't in the ids by pointer list.");
FOREACHM( RageTextureID, RageTexture*, m_mapPathToTexture, i )
for (map<RageTextureID, RageTexture *>::iterator iter = m_mapPathToTexture.begin(); iter != m_mapPathToTexture.end(); ++iter)
{
if( i->second == t )
if( iter->second == t )
{
m_mapPathToTexture.erase( i ); // remove map entry
m_mapPathToTexture.erase( iter ); // remove map entry
SAFE_DELETE( t ); // free the texture
map<RageTextureID, RageTexture*>::iterator tex_update_entry=
m_textures_to_update.find(i->first);
m_textures_to_update.find(iter->first);
if(tex_update_entry != m_textures_to_update.end())
{
m_textures_to_update.erase(tex_update_entry);
@@ -334,9 +333,9 @@ void RageTextureManager::ReloadAll()
* ton of cached data that we're not necessarily going to use. */
DoDelayedDelete();
FOREACHM( RageTextureID, RageTexture*, m_mapPathToTexture, i )
for (auto const & i : m_mapPathToTexture)
{
i->second->Reload();
i.second->Reload();
}
EnableOddDimensionWarning();
@@ -350,9 +349,9 @@ void RageTextureManager::ReloadAll()
* associated with a different texture). Ack. */
void RageTextureManager::InvalidateTextures()
{
FOREACHM( RageTextureID, RageTexture*, m_mapPathToTexture, i )
for (auto const & i : m_mapPathToTexture)
{
RageTexture* pTexture = i->second;
RageTexture* pTexture = i.second;
pTexture->Invalidate();
}
}
@@ -376,10 +375,10 @@ void RageTextureManager::DiagnosticOutput() const
LOG->Trace( "%u textures loaded:", iCount );
int iTotal = 0;
FOREACHM_CONST( RageTextureID, RageTexture*, m_mapPathToTexture, i )
for (auto const &i : m_mapPathToTexture)
{
const RageTextureID &ID = i->first;
const RageTexture *pTex = i->second;
const RageTextureID &ID = i.first;
const RageTexture *pTex = i.second;
RString sDiags = DISPLAY->GetTextureDiagnostics( pTex->GetTexHandle() );
RString sStr = ssprintf( "%3ix%3i (%2i)", pTex->GetTextureHeight(), pTex->GetTextureWidth(),