Integrate C++11 branch into 5_1-new
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+2
-3
@@ -10,7 +10,6 @@
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#include "Course.h"
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#include "Style.h"
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#include "ActorUtil.h"
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#include "Foreach.h"
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#include "LuaManager.h"
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#include "XmlFile.h"
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#include "PlayerStageStats.h"
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@@ -131,7 +130,7 @@ void PaneDisplay::GetPaneTextAndLevel( PaneCategory c, RString & sTextOut, float
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const Steps *pSteps = GAMESTATE->m_pCurSteps[m_PlayerNumber];
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const Course *pCourse = GAMESTATE->m_pCurCourse;
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const Trail *pTrail = GAMESTATE->m_pCurTrail[m_PlayerNumber];
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const Profile *pProfile = PROFILEMAN->IsPersistentProfile(m_PlayerNumber) ? PROFILEMAN->GetProfile(m_PlayerNumber) : NULL;
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const Profile *pProfile = PROFILEMAN->IsPersistentProfile(m_PlayerNumber) ? PROFILEMAN->GetProfile(m_PlayerNumber) : nullptr;
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bool bIsPlayerEdit = pSteps && pSteps->IsAPlayerEdit();
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// Defaults, will be filled in later
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@@ -191,7 +190,7 @@ void PaneDisplay::GetPaneTextAndLevel( PaneCategory c, RString & sTextOut, float
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{
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RadarValues rv;
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HighScoreList *pHSL = NULL;
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HighScoreList *pHSL = nullptr;
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ProfileSlot slot = ProfileSlot_Machine;
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switch( c )
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{
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