Integrate C++11 branch into 5_1-new

This commit is contained in:
teejusb
2019-06-22 12:35:38 -07:00
444 changed files with 19503 additions and 21007 deletions
+2 -3
View File
@@ -10,7 +10,6 @@
#include "Course.h"
#include "Style.h"
#include "ActorUtil.h"
#include "Foreach.h"
#include "LuaManager.h"
#include "XmlFile.h"
#include "PlayerStageStats.h"
@@ -131,7 +130,7 @@ void PaneDisplay::GetPaneTextAndLevel( PaneCategory c, RString & sTextOut, float
const Steps *pSteps = GAMESTATE->m_pCurSteps[m_PlayerNumber];
const Course *pCourse = GAMESTATE->m_pCurCourse;
const Trail *pTrail = GAMESTATE->m_pCurTrail[m_PlayerNumber];
const Profile *pProfile = PROFILEMAN->IsPersistentProfile(m_PlayerNumber) ? PROFILEMAN->GetProfile(m_PlayerNumber) : NULL;
const Profile *pProfile = PROFILEMAN->IsPersistentProfile(m_PlayerNumber) ? PROFILEMAN->GetProfile(m_PlayerNumber) : nullptr;
bool bIsPlayerEdit = pSteps && pSteps->IsAPlayerEdit();
// Defaults, will be filled in later
@@ -191,7 +190,7 @@ void PaneDisplay::GetPaneTextAndLevel( PaneCategory c, RString & sTextOut, float
{
RadarValues rv;
HighScoreList *pHSL = NULL;
HighScoreList *pHSL = nullptr;
ProfileSlot slot = ProfileSlot_Machine;
switch( c )
{