Integrate C++11 branch into 5_1-new

This commit is contained in:
teejusb
2019-06-22 12:35:38 -07:00
444 changed files with 19503 additions and 21007 deletions
+4 -4
View File
@@ -50,7 +50,7 @@ LifeMeterTime::LifeMeterTime()
{
m_fLifeTotalGainedSeconds = 0;
m_fLifeTotalLostSeconds = 0;
m_pStream = NULL;
m_pStream = nullptr;
}
LifeMeterTime::~LifeMeterTime()
@@ -100,7 +100,7 @@ void LifeMeterTime::OnLoadSong()
if(GAMESTATE->IsCourseMode())
{
Course* pCourse = GAMESTATE->m_pCurCourse;
ASSERT( pCourse != NULL );
ASSERT( pCourse != nullptr );
fGainSeconds= pCourse->m_vEntries[GAMESTATE->GetCourseSongIndex()].fGainSeconds;
}
else
@@ -108,10 +108,10 @@ void LifeMeterTime::OnLoadSong()
// Placeholderish, at least this way it won't crash when someone tries it
// out in non-course mode. -Kyz
Song* song= GAMESTATE->m_pCurSong;
ASSERT(song != NULL);
ASSERT(song != nullptr);
float song_len= song->m_fMusicLengthSeconds;
Steps* steps= GAMESTATE->m_pCurSteps[m_pPlayerState->m_PlayerNumber];
ASSERT(steps != NULL);
ASSERT(steps != nullptr);
RadarValues radars= steps->GetRadarValues(m_pPlayerState->m_PlayerNumber);
float scorable_things= radars[RadarCategory_TapsAndHolds] +
radars[RadarCategory_Lifts];