Integrate C++11 branch into 5_1-new
This commit is contained in:
+7
-10
@@ -3,10 +3,9 @@
|
||||
#include "RageTimer.h"
|
||||
#include "RageLog.h"
|
||||
#include "InputEventPlus.h"
|
||||
#include "Foreach.h"
|
||||
#include "InputMapper.h"
|
||||
|
||||
InputQueue* INPUTQUEUE = NULL; // global and accessible from anywhere in our program
|
||||
InputQueue* INPUTQUEUE = nullptr; // global and accessible from anywhere in our program
|
||||
|
||||
const unsigned MAX_INPUT_QUEUE_LENGTH = 32;
|
||||
|
||||
@@ -38,7 +37,7 @@ bool InputQueue::WasPressedRecently( GameController c, const GameButton button,
|
||||
if( iep.GameI.button != button )
|
||||
continue;
|
||||
|
||||
if( pIEP != NULL )
|
||||
if( pIEP != nullptr )
|
||||
*pIEP = iep;
|
||||
|
||||
return true;
|
||||
@@ -95,7 +94,7 @@ bool InputQueueCode::EnteredCode( GameController controller ) const
|
||||
int iMinSearchIndexUsed = iQueueIndex;
|
||||
for( int b=0; b<(int) Press.m_aButtonsToPress.size(); ++b )
|
||||
{
|
||||
const InputEventPlus *pIEP = NULL;
|
||||
const InputEventPlus *pIEP = nullptr;
|
||||
int iQueueSearchIndex = iQueueIndex;
|
||||
for( ; iQueueSearchIndex>=0; --iQueueSearchIndex ) // iterate newest to oldest
|
||||
{
|
||||
@@ -112,7 +111,7 @@ bool InputQueueCode::EnteredCode( GameController controller ) const
|
||||
break;
|
||||
}
|
||||
}
|
||||
if( pIEP == NULL )
|
||||
if( pIEP == nullptr )
|
||||
break; // didn't find the button
|
||||
|
||||
// Check that m_aButtonsToHold were being held when the buttons were pressed.
|
||||
@@ -167,11 +166,11 @@ bool InputQueueCode::Load( RString sButtonsNames )
|
||||
|
||||
vector<RString> asPresses;
|
||||
split( sButtonsNames, ",", asPresses, false );
|
||||
FOREACH( RString, asPresses, sPress )
|
||||
for (RString &sPress : asPresses)
|
||||
{
|
||||
vector<RString> asButtonNames;
|
||||
|
||||
split( *sPress, "-", asButtonNames, false );
|
||||
split( sPress, "-", asButtonNames, false );
|
||||
|
||||
if( asButtonNames.size() < 1 )
|
||||
{
|
||||
@@ -181,10 +180,8 @@ bool InputQueueCode::Load( RString sButtonsNames )
|
||||
}
|
||||
|
||||
m_aPresses.push_back( ButtonPress() );
|
||||
for( unsigned i=0; i<asButtonNames.size(); i++ ) // for each button in this code
|
||||
for (RString sButtonName : asButtonNames) // for each button in this code
|
||||
{
|
||||
RString sButtonName = asButtonNames[i];
|
||||
|
||||
bool bHold = false;
|
||||
bool bNotHold = false;
|
||||
for(;;)
|
||||
|
||||
Reference in New Issue
Block a user