Integrate C++11 branch into 5_1-new

This commit is contained in:
teejusb
2019-06-22 12:35:38 -07:00
444 changed files with 19503 additions and 21007 deletions
+4 -4
View File
@@ -28,13 +28,13 @@ public:
GameCommand(): m_Commands(), m_sName(""), m_sText(""),
m_bInvalid(true), m_sInvalidReason(""),
m_iIndex(-1), m_MultiPlayer(MultiPlayer_Invalid),
m_pStyle(NULL), m_pm(PlayMode_Invalid),
m_pStyle(nullptr), m_pm(PlayMode_Invalid),
m_dc(Difficulty_Invalid),
m_CourseDifficulty(Difficulty_Invalid),
m_sAnnouncer(""), m_sPreferredModifiers(""),
m_sStageModifiers(""), m_sScreen(""), m_LuaFunction(),
m_pSong(NULL), m_pSteps(NULL), m_pCourse(NULL),
m_pTrail(NULL), m_pCharacter(NULL), m_SetEnv(), m_SetPref(),
m_pSong(nullptr), m_pSteps(nullptr), m_pCourse(nullptr),
m_pTrail(nullptr), m_pCharacter(nullptr), m_SetEnv(), m_SetPref(),
m_sSongGroup(""), m_SortOrder(SortOrder_Invalid),
m_sSoundPath(""), m_vsScreensToPrepare(), m_iWeightPounds(-1),
m_iGoalCalories(-1), m_GoalType(GoalType_Invalid),
@@ -60,7 +60,7 @@ public:
bool DescribesCurrentMode( PlayerNumber pn ) const;
bool DescribesCurrentModeForAllPlayers() const;
bool IsPlayable( RString *why = NULL ) const;
bool IsPlayable( RString *why = nullptr ) const;
bool IsZero() const;
/* If true, Apply() will apply m_sScreen. If false, it won't, and you need