Integrate C++11 branch into 5_1-new
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+4
-5
@@ -7,7 +7,7 @@
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#include "ActorUtil.h"
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#include "Song.h"
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#include "BackgroundUtil.h"
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#include "Foreach.h"
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Foreground::~Foreground()
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{
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@@ -21,7 +21,7 @@ void Foreground::Unload()
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m_BGAnimations.clear();
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m_SubActors.clear();
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m_fLastMusicSeconds = -9999;
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m_pSong = NULL;
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m_pSong = nullptr;
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}
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void Foreground::LoadFromSong( const Song *pSong )
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@@ -31,9 +31,8 @@ void Foreground::LoadFromSong( const Song *pSong )
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TEXTUREMAN->SetDefaultTexturePolicy( RageTextureID::TEX_VOLATILE );
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m_pSong = pSong;
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FOREACH_CONST( BackgroundChange, pSong->GetForegroundChanges(), bgc )
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for (BackgroundChange const &change : pSong->GetForegroundChanges())
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{
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const BackgroundChange &change = *bgc;
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RString sBGName = change.m_def.m_sFile1,
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sLuaFile = pSong->GetSongDir() + sBGName + "/default.lua",
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sXmlFile = pSong->GetSongDir() + sBGName + "/default.xml";
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@@ -51,7 +50,7 @@ void Foreground::LoadFromSong( const Song *pSong )
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{
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bga.m_bga = ActorUtil::MakeActor( pSong->GetSongDir() + sBGName, this );
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}
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if( bga.m_bga == NULL )
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if( bga.m_bga == nullptr )
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continue;
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bga.m_bga->SetName( sBGName );
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// ActorUtil::MakeActor calls LoadFromNode to load the actor, and
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