Integrate C++11 branch into 5_1-new

This commit is contained in:
teejusb
2019-06-22 12:35:38 -07:00
444 changed files with 19503 additions and 21007 deletions
+7 -7
View File
@@ -14,8 +14,8 @@ REGISTER_ACTOR_CLASS( CourseContentsList );
CourseContentsList::~CourseContentsList()
{
FOREACH( Actor *, m_vpDisplay, d )
delete *d;
for (Actor *d : m_vpDisplay)
delete d;
m_vpDisplay.clear();
}
@@ -25,7 +25,7 @@ void CourseContentsList::LoadFromNode( const XNode* pNode )
pNode->GetAttrValue( "MaxSongs", iMaxSongs );
const XNode *pDisplayNode = pNode->GetChild( "Display" );
if( pDisplayNode == NULL )
if( pDisplayNode == nullptr )
{
LuaHelpers::ReportScriptErrorFmt("%s: CourseContentsList: missing the Display child", ActorUtil::GetWhere(pNode).c_str());
return;
@@ -48,7 +48,7 @@ void CourseContentsList::SetFromGameState()
if( GAMESTATE->GetMasterPlayerNumber() == PlayerNumber_Invalid )
return;
const Trail *pMasterTrail = GAMESTATE->m_pCurTrail[GAMESTATE->GetMasterPlayerNumber()];
if( pMasterTrail == NULL )
if( pMasterTrail == nullptr )
return;
unsigned uNumEntriesToShow = pMasterTrail->m_vEntries.size();
CLAMP( uNumEntriesToShow, 0, m_vpDisplay.size() );
@@ -81,21 +81,21 @@ void CourseContentsList::SetItemFromGameState( Actor *pActor, int iCourseEntryIn
FOREACH_HumanPlayer(pn)
{
const Trail *pTrail = GAMESTATE->m_pCurTrail[pn];
if( pTrail == NULL
if( pTrail == nullptr
|| iCourseEntryIndex >= (int) pTrail->m_vEntries.size()
|| iCourseEntryIndex >= (int) pCourse->m_vEntries.size() )
continue;
const TrailEntry *te = &pTrail->m_vEntries[iCourseEntryIndex];
const CourseEntry *ce = &pCourse->m_vEntries[iCourseEntryIndex];
if( te == NULL )
if( te == nullptr )
continue;
RString s;
Difficulty dc;
if( te->bSecret )
{
if( ce == NULL )
if( ce == nullptr )
continue;
int iLow = ce->stepsCriteria.m_iLowMeter;