Integrate C++11 branch into 5_1-new
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@@ -149,7 +149,7 @@ bool BeginnerHelper::Init( int iDancePadType )
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// Load character data
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const Character *Character = GAMESTATE->m_pCurCharacters[pl];
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ASSERT( Character != NULL );
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ASSERT( Character != nullptr );
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m_pDancer[pl]->SetName( ssprintf("PlayerP%d",pl+1) );
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@@ -204,7 +204,7 @@ void BeginnerHelper::AddPlayer( PlayerNumber pn, const NoteData &ns )
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return;
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const Character *Character = GAMESTATE->m_pCurCharacters[pn];
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ASSERT( Character != NULL );
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ASSERT( Character != nullptr );
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if( !DoesFileExist(Character->GetModelPath()) )
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return;
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@@ -219,7 +219,7 @@ bool BeginnerHelper::CanUse(PlayerNumber pn)
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return false;
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// This does not pass PLAYER_INVALID to GetCurrentStyle because that would
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// only check the first non-NULL style. Both styles need to be checked. -Kyz
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// only check the first non-nullptr style. Both styles need to be checked. -Kyz
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if(pn == PLAYER_INVALID)
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{
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return GAMESTATE->GetCurrentStyle(PLAYER_1)->m_bCanUseBeginnerHelper ||
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