Integrate C++11 branch into 5_1-new

This commit is contained in:
teejusb
2019-06-22 12:35:38 -07:00
444 changed files with 19503 additions and 21007 deletions
+15 -15
View File
@@ -107,9 +107,9 @@ void Banner::SetScrolling( bool bScroll, float Percent)
Update(0);
}
void Banner::LoadFromSong( Song* pSong ) // NULL means no song
void Banner::LoadFromSong( Song* pSong ) // nullptr means no song
{
if( pSong == NULL ) LoadFallback();
if( pSong == nullptr ) LoadFallback();
else if( pSong->HasBanner() ) Load( pSong->GetBannerPath() );
else LoadFallback();
@@ -130,9 +130,9 @@ void Banner::LoadFromSongGroup( RString sSongGroup )
m_bScrolling = false;
}
void Banner::LoadFromCourse( const Course *pCourse ) // NULL means no course
void Banner::LoadFromCourse( const Course *pCourse ) // nullptr means no course
{
if( pCourse == NULL ) LoadFallback();
if( pCourse == nullptr ) LoadFallback();
else if( pCourse->GetBannerPath() != "" ) Load( pCourse->GetBannerPath() );
else LoadCourseFallback();
@@ -141,7 +141,7 @@ void Banner::LoadFromCourse( const Course *pCourse ) // NULL means no course
void Banner::LoadCardFromCharacter( const Character *pCharacter )
{
if( pCharacter == NULL ) LoadFallback();
if( pCharacter == nullptr ) LoadFallback();
else if( pCharacter->GetCardPath() != "" ) Load( pCharacter->GetCardPath() );
else LoadFallback();
@@ -150,7 +150,7 @@ void Banner::LoadCardFromCharacter( const Character *pCharacter )
void Banner::LoadIconFromCharacter( const Character *pCharacter )
{
if( pCharacter == NULL ) LoadFallbackCharacterIcon();
if( pCharacter == nullptr ) LoadFallbackCharacterIcon();
else if( pCharacter->GetIconPath() != "" ) Load( pCharacter->GetIconPath(), false );
else LoadFallbackCharacterIcon();
@@ -159,7 +159,7 @@ void Banner::LoadIconFromCharacter( const Character *pCharacter )
void Banner::LoadBannerFromUnlockEntry( const UnlockEntry* pUE )
{
if( pUE == NULL )
if( pUE == nullptr )
LoadFallback();
else
{
@@ -171,7 +171,7 @@ void Banner::LoadBannerFromUnlockEntry( const UnlockEntry* pUE )
void Banner::LoadBackgroundFromUnlockEntry( const UnlockEntry* pUE )
{
if( pUE == NULL )
if( pUE == nullptr )
LoadFallback();
else
{
@@ -224,7 +224,7 @@ void Banner::LoadRandom()
void Banner::LoadFromSortOrder( SortOrder so )
{
// TODO: See if the check for NULL/PREFERRED(?) is needed.
// TODO: See if the check for nullptr/PREFERRED(?) is needed.
if( so == SortOrder_Invalid )
{
LoadFallback();
@@ -248,13 +248,13 @@ public:
static int ScaleToClipped( T* p, lua_State *L ) { p->ScaleToClipped(FArg(1),FArg(2)); COMMON_RETURN_SELF; }
static int LoadFromSong( T* p, lua_State *L )
{
if( lua_isnil(L,1) ) { p->LoadFromSong( NULL ); }
if( lua_isnil(L,1) ) { p->LoadFromSong(nullptr); }
else { Song *pS = Luna<Song>::check(L,1); p->LoadFromSong( pS ); }
COMMON_RETURN_SELF;
}
static int LoadFromCourse( T* p, lua_State *L )
{
if( lua_isnil(L,1) ) { p->LoadFromCourse( NULL ); }
if( lua_isnil(L,1) ) { p->LoadFromCourse(nullptr); }
else { Course *pC = Luna<Course>::check(L,1); p->LoadFromCourse( pC ); }
COMMON_RETURN_SELF;
}
@@ -265,25 +265,25 @@ public:
}
static int LoadIconFromCharacter( T* p, lua_State *L )
{
if( lua_isnil(L,1) ) { p->LoadIconFromCharacter( NULL ); }
if( lua_isnil(L,1) ) { p->LoadIconFromCharacter(nullptr); }
else { Character *pC = Luna<Character>::check(L,1); p->LoadIconFromCharacter( pC ); }
COMMON_RETURN_SELF;
}
static int LoadCardFromCharacter( T* p, lua_State *L )
{
if( lua_isnil(L,1) ) { p->LoadIconFromCharacter( NULL ); }
if( lua_isnil(L,1) ) { p->LoadIconFromCharacter(nullptr); }
else { Character *pC = Luna<Character>::check(L,1); p->LoadIconFromCharacter( pC ); }
COMMON_RETURN_SELF;
}
static int LoadBannerFromUnlockEntry( T* p, lua_State *L )
{
if( lua_isnil(L,1) ) { p->LoadBannerFromUnlockEntry( NULL ); }
if( lua_isnil(L,1) ) { p->LoadBannerFromUnlockEntry(nullptr); }
else { UnlockEntry *pUE = Luna<UnlockEntry>::check(L,1); p->LoadBannerFromUnlockEntry( pUE ); }
COMMON_RETURN_SELF;
}
static int LoadBackgroundFromUnlockEntry( T* p, lua_State *L )
{
if( lua_isnil(L,1) ) { p->LoadBackgroundFromUnlockEntry( NULL ); }
if( lua_isnil(L,1) ) { p->LoadBackgroundFromUnlockEntry(nullptr); }
else { UnlockEntry *pUE = Luna<UnlockEntry>::check(L,1); p->LoadBackgroundFromUnlockEntry( pUE ); }
COMMON_RETURN_SELF;
}