Integrate C++11 branch into 5_1-new
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+15
-15
@@ -107,9 +107,9 @@ void Banner::SetScrolling( bool bScroll, float Percent)
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Update(0);
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}
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void Banner::LoadFromSong( Song* pSong ) // NULL means no song
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void Banner::LoadFromSong( Song* pSong ) // nullptr means no song
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{
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if( pSong == NULL ) LoadFallback();
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if( pSong == nullptr ) LoadFallback();
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else if( pSong->HasBanner() ) Load( pSong->GetBannerPath() );
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else LoadFallback();
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@@ -130,9 +130,9 @@ void Banner::LoadFromSongGroup( RString sSongGroup )
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m_bScrolling = false;
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}
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void Banner::LoadFromCourse( const Course *pCourse ) // NULL means no course
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void Banner::LoadFromCourse( const Course *pCourse ) // nullptr means no course
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{
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if( pCourse == NULL ) LoadFallback();
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if( pCourse == nullptr ) LoadFallback();
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else if( pCourse->GetBannerPath() != "" ) Load( pCourse->GetBannerPath() );
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else LoadCourseFallback();
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@@ -141,7 +141,7 @@ void Banner::LoadFromCourse( const Course *pCourse ) // NULL means no course
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void Banner::LoadCardFromCharacter( const Character *pCharacter )
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{
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if( pCharacter == NULL ) LoadFallback();
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if( pCharacter == nullptr ) LoadFallback();
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else if( pCharacter->GetCardPath() != "" ) Load( pCharacter->GetCardPath() );
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else LoadFallback();
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@@ -150,7 +150,7 @@ void Banner::LoadCardFromCharacter( const Character *pCharacter )
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void Banner::LoadIconFromCharacter( const Character *pCharacter )
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{
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if( pCharacter == NULL ) LoadFallbackCharacterIcon();
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if( pCharacter == nullptr ) LoadFallbackCharacterIcon();
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else if( pCharacter->GetIconPath() != "" ) Load( pCharacter->GetIconPath(), false );
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else LoadFallbackCharacterIcon();
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@@ -159,7 +159,7 @@ void Banner::LoadIconFromCharacter( const Character *pCharacter )
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void Banner::LoadBannerFromUnlockEntry( const UnlockEntry* pUE )
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{
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if( pUE == NULL )
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if( pUE == nullptr )
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LoadFallback();
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else
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{
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@@ -171,7 +171,7 @@ void Banner::LoadBannerFromUnlockEntry( const UnlockEntry* pUE )
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void Banner::LoadBackgroundFromUnlockEntry( const UnlockEntry* pUE )
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{
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if( pUE == NULL )
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if( pUE == nullptr )
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LoadFallback();
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else
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{
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@@ -224,7 +224,7 @@ void Banner::LoadRandom()
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void Banner::LoadFromSortOrder( SortOrder so )
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{
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// TODO: See if the check for NULL/PREFERRED(?) is needed.
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// TODO: See if the check for nullptr/PREFERRED(?) is needed.
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if( so == SortOrder_Invalid )
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{
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LoadFallback();
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@@ -248,13 +248,13 @@ public:
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static int ScaleToClipped( T* p, lua_State *L ) { p->ScaleToClipped(FArg(1),FArg(2)); COMMON_RETURN_SELF; }
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static int LoadFromSong( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { p->LoadFromSong( NULL ); }
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if( lua_isnil(L,1) ) { p->LoadFromSong(nullptr); }
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else { Song *pS = Luna<Song>::check(L,1); p->LoadFromSong( pS ); }
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COMMON_RETURN_SELF;
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}
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static int LoadFromCourse( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { p->LoadFromCourse( NULL ); }
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if( lua_isnil(L,1) ) { p->LoadFromCourse(nullptr); }
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else { Course *pC = Luna<Course>::check(L,1); p->LoadFromCourse( pC ); }
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COMMON_RETURN_SELF;
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}
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@@ -265,25 +265,25 @@ public:
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}
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static int LoadIconFromCharacter( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { p->LoadIconFromCharacter( NULL ); }
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if( lua_isnil(L,1) ) { p->LoadIconFromCharacter(nullptr); }
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else { Character *pC = Luna<Character>::check(L,1); p->LoadIconFromCharacter( pC ); }
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COMMON_RETURN_SELF;
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}
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static int LoadCardFromCharacter( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { p->LoadIconFromCharacter( NULL ); }
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if( lua_isnil(L,1) ) { p->LoadIconFromCharacter(nullptr); }
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else { Character *pC = Luna<Character>::check(L,1); p->LoadIconFromCharacter( pC ); }
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COMMON_RETURN_SELF;
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}
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static int LoadBannerFromUnlockEntry( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { p->LoadBannerFromUnlockEntry( NULL ); }
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if( lua_isnil(L,1) ) { p->LoadBannerFromUnlockEntry(nullptr); }
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else { UnlockEntry *pUE = Luna<UnlockEntry>::check(L,1); p->LoadBannerFromUnlockEntry( pUE ); }
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COMMON_RETURN_SELF;
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}
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static int LoadBackgroundFromUnlockEntry( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { p->LoadBackgroundFromUnlockEntry( NULL ); }
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if( lua_isnil(L,1) ) { p->LoadBackgroundFromUnlockEntry(nullptr); }
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else { UnlockEntry *pUE = Luna<UnlockEntry>::check(L,1); p->LoadBackgroundFromUnlockEntry( pUE ); }
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COMMON_RETURN_SELF;
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}
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