Integrate C++11 branch into 5_1-new
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+24
-24
@@ -2,7 +2,7 @@
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#include "BackgroundUtil.h"
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#include "RageUtil.h"
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#include "Song.h"
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#include "Foreach.h"
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#include "IniFile.h"
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#include "RageLog.h"
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#include <set>
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@@ -148,8 +148,8 @@ void BackgroundUtil::GetBackgroundEffects( const RString &_sName, vector<RString
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GetDirListing( BACKGROUND_EFFECTS_DIR+sName+".lua", vsPathsOut, false, true );
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vsNamesOut.clear();
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FOREACH_CONST( RString, vsPathsOut, s )
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vsNamesOut.push_back( GetFileNameWithoutExtension(*s) );
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for (RString const &s : vsPathsOut)
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vsNamesOut.push_back( GetFileNameWithoutExtension(s) );
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StripCvsAndSvn( vsPathsOut, vsNamesOut );
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}
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@@ -166,8 +166,8 @@ void BackgroundUtil::GetBackgroundTransitions( const RString &_sName, vector<RSt
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GetDirListing( BACKGROUND_TRANSITIONS_DIR+sName+".lua", vsPathsOut, false, true );
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vsNamesOut.clear();
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FOREACH_CONST( RString, vsPathsOut, s )
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vsNamesOut.push_back( GetFileNameWithoutExtension(*s) );
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for (RString const &s : vsPathsOut)
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vsNamesOut.push_back( GetFileNameWithoutExtension(s) );
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StripCvsAndSvn( vsPathsOut, vsNamesOut );
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}
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@@ -185,8 +185,8 @@ void BackgroundUtil::GetSongBGAnimations( const Song *pSong, const RString &sMat
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}
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vsNamesOut.clear();
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FOREACH_CONST( RString, vsPathsOut, s )
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vsNamesOut.push_back( Basename(*s) );
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for (RString const &s : vsPathsOut)
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vsNamesOut.push_back( Basename(s) );
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StripCvsAndSvn( vsPathsOut, vsNamesOut );
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}
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@@ -205,8 +205,8 @@ void BackgroundUtil::GetSongMovies( const Song *pSong, const RString &sMatch, ve
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}
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vsNamesOut.clear();
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FOREACH_CONST( RString, vsPathsOut, s )
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vsNamesOut.push_back( Basename(*s) );
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for (RString const &s : vsPathsOut)
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vsNamesOut.push_back( Basename(s) );
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StripCvsAndSvn( vsPathsOut, vsNamesOut );
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}
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@@ -225,8 +225,8 @@ void BackgroundUtil::GetSongBitmaps( const Song *pSong, const RString &sMatch, v
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}
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vsNamesOut.clear();
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FOREACH_CONST( RString, vsPathsOut, s )
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vsNamesOut.push_back( Basename(*s) );
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for (RString const &s : vsPathsOut)
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vsNamesOut.push_back( Basename(s) );
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StripCvsAndSvn( vsPathsOut, vsNamesOut );
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}
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@@ -252,7 +252,7 @@ static void GetFilterToFileNames( const RString sBaseDir, const Song *pSong, set
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}
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XNode *pSection = ini.GetChild( sSection );
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if( pSection == NULL )
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if( pSection == nullptr )
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{
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ASSERT_M( 0, ssprintf("File '%s' refers to a section '%s' that is missing.", sPath.c_str(), sSection.c_str()) );
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return;
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@@ -270,8 +270,8 @@ void BackgroundUtil::GetGlobalBGAnimations( const Song *pSong, const RString &sM
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GetDirListing( BG_ANIMS_DIR+sMatch+"*.xml", vsPathsOut, false, true );
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vsNamesOut.clear();
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FOREACH_CONST( RString, vsPathsOut, s )
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vsNamesOut.push_back( Basename(*s) );
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for (RString const &s : vsPathsOut)
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vsNamesOut.push_back( Basename(s) );
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StripCvsAndSvn( vsPathsOut, vsNamesOut );
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}
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@@ -313,22 +313,22 @@ namespace {
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}
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vsDirsToTry.push_back( RANDOMMOVIES_DIR );
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FOREACH_CONST( RString, vsDirsToTry, sDir )
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for (RString const &sDir : vsDirsToTry)
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{
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GetDirListing( *sDir+"*.ogv", vsPathsOut, false, true );
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GetDirListing( *sDir+"*.avi", vsPathsOut, false, true );
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GetDirListing( *sDir+"*.mpg", vsPathsOut, false, true );
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GetDirListing( *sDir+"*.mpeg", vsPathsOut, false, true );
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GetDirListing( sDir+"*.ogv", vsPathsOut, false, true );
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GetDirListing( sDir+"*.avi", vsPathsOut, false, true );
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GetDirListing( sDir+"*.mpg", vsPathsOut, false, true );
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GetDirListing( sDir+"*.mpeg", vsPathsOut, false, true );
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if( !ssFileNameWhitelist.empty() )
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{
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vector<RString> vsMatches;
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FOREACH_CONST( RString, vsPathsOut, s )
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for (RString const &s : vsPathsOut)
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{
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RString sBasename = Basename( *s );
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RString sBasename = Basename( s );
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bool bFound = ssFileNameWhitelist.find(sBasename) != ssFileNameWhitelist.end();
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if( bFound )
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vsMatches.push_back(*s);
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vsMatches.push_back(s);
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}
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// If we found any that match the whitelist, use only them.
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// If none match the whitelist, ignore the whitelist..
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@@ -359,9 +359,9 @@ void BackgroundUtil::GetGlobalRandomMovies(
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GetGlobalRandomMoviePaths( pSong, sMatch, vsPathsOut, bTryInsideOfSongGroupAndGenreFirst, bTryInsideOfSongGroupFirst );
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FOREACH_CONST( RString, vsPathsOut, s )
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for (RString const &s : vsPathsOut)
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{
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RString sName = s->Right( s->size() - RANDOMMOVIES_DIR.size() - 1 );
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RString sName = s.Right( s.size() - RANDOMMOVIES_DIR.size() - 1 );
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vsNamesOut.push_back( sName );
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}
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StripCvsAndSvn( vsPathsOut, vsNamesOut );
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