Integrate C++11 branch into 5_1-new
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+2
-2
@@ -115,8 +115,8 @@ namespace ActorUtil
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inline void LoadAllCommandsAndSetXYAndOnCommand( Actor* pActor, const RString &sMetricsGroup ) { if(pActor) LoadAllCommandsAndSetXYAndOnCommand( *pActor, sMetricsGroup ); }
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// Return a Sprite, BitmapText, or Model depending on the file type
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Actor* LoadFromNode( const XNode* pNode, Actor *pParentActor = NULL );
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Actor* MakeActor( const RString &sPath, Actor *pParentActor = NULL );
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Actor* LoadFromNode( const XNode* pNode, Actor *pParentActor = nullptr );
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Actor* MakeActor( const RString &sPath, Actor *pParentActor = nullptr );
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RString GetSourcePath( const XNode *pNode );
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RString GetWhere( const XNode *pNode );
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bool GetAttrPath( const XNode *pNode, const RString &sName, RString &sOut, bool optional= false );
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