Integrate C++11 branch into 5_1-new
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+8
-8
@@ -56,13 +56,13 @@ public:
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virtual void PushSelf( lua_State *L );
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void PushChildrenTable( lua_State *L );
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void PushChildTable( lua_State *L, const RString &sName );
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void PlayCommandOnChildren( const RString &sCommandName, const LuaReference *pParamTable = NULL );
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void PlayCommandOnLeaves( const RString &sCommandName, const LuaReference *pParamTable = NULL );
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void PlayCommandOnChildren( const RString &sCommandName, const LuaReference *pParamTable = nullptr );
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void PlayCommandOnLeaves( const RString &sCommandName, const LuaReference *pParamTable = nullptr );
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virtual void RunCommandsRecursively( const LuaReference& cmds, const LuaReference *pParamTable = NULL );
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virtual void RunCommandsOnChildren( const LuaReference& cmds, const LuaReference *pParamTable = NULL ); /* but not on self */
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void RunCommandsOnChildren( const apActorCommands& cmds, const LuaReference *pParamTable = NULL ) { this->RunCommandsOnChildren( *cmds, pParamTable ); } // convenience
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virtual void RunCommandsOnLeaves( const LuaReference& cmds, const LuaReference *pParamTable = NULL ); /* but not on self */
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virtual void RunCommandsRecursively( const LuaReference& cmds, const LuaReference *pParamTable = nullptr );
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virtual void RunCommandsOnChildren( const LuaReference& cmds, const LuaReference *pParamTable = nullptr ); /* but not on self */
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void RunCommandsOnChildren( const apActorCommands& cmds, const LuaReference *pParamTable = nullptr ) { this->RunCommandsOnChildren( *cmds, pParamTable ); } // convenience
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virtual void RunCommandsOnLeaves( const LuaReference& cmds, const LuaReference *pParamTable = nullptr ); /* but not on self */
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virtual void UpdateInternal( float fDeltaTime );
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virtual void BeginDraw();
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@@ -92,8 +92,8 @@ public:
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virtual float GetTweenTimeLeft() const;
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virtual void HandleMessage( const Message &msg );
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virtual void RunCommands( const LuaReference& cmds, const LuaReference *pParamTable = NULL );
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void RunCommands( const apActorCommands& cmds, const LuaReference *pParamTable = NULL ) { this->RunCommands( *cmds, pParamTable ); } // convenience
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virtual void RunCommands( const LuaReference& cmds, const LuaReference *pParamTable = nullptr );
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void RunCommands( const apActorCommands& cmds, const LuaReference *pParamTable = nullptr ) { this->RunCommands( *cmds, pParamTable ); } // convenience
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protected:
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void LoadChildrenFromNode( const XNode* pNode );
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