Slight protocol change in game over function

This commit is contained in:
Josh Allen
2004-09-02 23:42:29 +00:00
parent 8b817052c5
commit 7e1d449b31
+2
View File
@@ -238,6 +238,8 @@ void StepManiaLanServer::GameOver(PacketFunctions &Packet, int clientNum) {
Reply.ClearPacket();
Reply.Write1( 4+128 );
Reply.Write1( (uint8_t) numPlayers );
for (int x = 0; x < numPlayers; x++)
Reply.Write4(playersPtr[x]->PlayerID);
for (int x = 0; x < numPlayers; x++)
Reply.Write4(playersPtr[x]->score);
for (int x = 0; x < numPlayers; x++)