change PRODUCT_NAME".ini" to "Preferences.ini"

add Clear Preferences and Clear Keymaps to smpackage
This commit is contained in:
Chris Danford
2005-11-12 07:03:49 +00:00
parent ad26458081
commit 7e1cc9ce0f
8 changed files with 99 additions and 43 deletions
+4 -4
View File
@@ -13,7 +13,7 @@
#include "StepMania.h"
const CString DEFAULTS_INI_PATH = "Data/Defaults.ini"; // these can be overridden
const CString STEPMANIA_INI_PATH = "Save/" PRODUCT_NAME ".ini"; // overlay on Defaults.ini, contains the user's choices
const CString PREFERENCES_INI_PATH = "Save/Preferences.ini"; // overlay on Defaults.ini, contains the user's choices
const CString STATIC_INI_PATH = "Data/Static.ini"; // overlay on the 2 above, can't be overridden
const CString TYPE_TXT_FILE = "Data/Type.txt";
@@ -464,8 +464,8 @@ void PrefsManager::RestoreGamePrefs()
void PrefsManager::ReadPrefsFromDisk()
{
ReadPrefsFromFile( DEFAULTS_INI_PATH, GetPreferencesSection() );
ReadPrefsFromFile( STEPMANIA_INI_PATH, "Options" );
ReadGamePrefsFromIni( STEPMANIA_INI_PATH );
ReadPrefsFromFile( PREFERENCES_INI_PATH, "Options" );
ReadGamePrefsFromIni( PREFERENCES_INI_PATH );
ReadPrefsFromFile( STATIC_INI_PATH, GetPreferencesSection() );
if( !m_sCurrentGame.Get().empty() )
@@ -543,7 +543,7 @@ void PrefsManager::SavePrefsToDisk()
{
IniFile ini;
SavePrefsToIni( ini );
ini.WriteFile( STEPMANIA_INI_PATH );
ini.WriteFile( PREFERENCES_INI_PATH );
}
void PrefsManager::SavePrefsToIni( IniFile &ini )