From 7e128f8fdb5f3afe1923323a84936b6a9e3298db Mon Sep 17 00:00:00 2001 From: AJ Kelly Date: Fri, 4 Mar 2011 22:47:38 -0600 Subject: [PATCH] it wasn't using the PlayerNumber for anything here. --- src/SnapDisplay.cpp | 2 +- src/SnapDisplay.h | 3 +-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/src/SnapDisplay.cpp b/src/SnapDisplay.cpp index d531647004..d510cc2075 100644 --- a/src/SnapDisplay.cpp +++ b/src/SnapDisplay.cpp @@ -20,7 +20,7 @@ SnapDisplay::SnapDisplay() m_iNumCols = 0; } -void SnapDisplay::Load( PlayerNumber pn ) +void SnapDisplay::Load() { m_iNumCols = GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer; diff --git a/src/SnapDisplay.h b/src/SnapDisplay.h index de8907dba4..98c830af32 100644 --- a/src/SnapDisplay.h +++ b/src/SnapDisplay.h @@ -4,7 +4,6 @@ #include "ActorFrame.h" #include "NoteTypes.h" #include "Sprite.h" -#include "PlayerNumber.h" /** @brief Graphics on ends of receptors on Edit screen that show the current snap type. */ class SnapDisplay : public ActorFrame @@ -12,7 +11,7 @@ class SnapDisplay : public ActorFrame public: SnapDisplay(); - void Load( PlayerNumber pn ); + void Load(); bool PrevSnapMode(); bool NextSnapMode();