diff --git a/stepmania/src/ScreenEdit.cpp b/stepmania/src/ScreenEdit.cpp index 3a4aab3a75..7198d898ca 100644 --- a/stepmania/src/ScreenEdit.cpp +++ b/stepmania/src/ScreenEdit.cpp @@ -152,10 +152,6 @@ void ScreenEdit::InitEditMappings() m_PlayMappingsMenuButton.button [EDIT_BUTTON_RETURN_TO_EDIT][0] = MENU_BUTTON_START; m_PlayMappingsMenuButton.button [EDIT_BUTTON_RETURN_TO_EDIT][1] = MENU_BUTTON_BACK; return; - } - - switch( EDIT_MODE.GetValue() ) - { case EditMode_Full: /* Don't allow F5/F6 in home mode. It breaks the "delay creation until first save" logic. */ m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_PREV_STEPS][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F5);