From 7decd479ee06269dc3a4c0454e7719a44373b3a6 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 19 Oct 2005 23:06:23 +0000 Subject: [PATCH] cleanups --- .../arch/MovieTexture/MovieTexture_FFMpeg.cpp | 32 +++++++++---------- .../arch/MovieTexture/MovieTexture_FFMpeg.h | 12 +++---- 2 files changed, 21 insertions(+), 23 deletions(-) diff --git a/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp b/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp index 05f8c9a705..3d9c162ed6 100644 --- a/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp +++ b/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp @@ -410,10 +410,10 @@ MovieTexture_FFMpeg::MovieTexture_FFMpeg( RageTextureID ID ): m_State = DECODER_QUIT; /* it's quit until we call StartThread */ m_pSurface = NULL; m_ImageWaiting = FRAME_NONE; - m_Rate = 1; + m_fRate = 1; m_bWantRewind = false; - m_Clock = 0; - m_FrameSkipMode = false; + m_fClock = 0; + m_bFrameSkipMode = false; m_bThreaded = PREFSMAN->m_bThreadedMovieDecode.Get(); } @@ -757,7 +757,7 @@ bool MovieTexture_FFMpeg::DecodeFrame() RageException::Throw( "Error rewinding stream %s: %s", GetID().filename.c_str(), sError.c_str() ); m_pDecoder->Init(); - m_Clock = -fDelay; + m_fClock = -fDelay; return false; } @@ -778,21 +778,21 @@ float MovieTexture_FFMpeg::CheckFrameTime() { ASSERT_M( m_ImageWaiting == FRAME_DECODED, ssprintf("%i", m_ImageWaiting) ); - if( m_Rate == 0 ) + if( m_fRate == 0 ) return 1; // "a long time until the next frame" - const float Offset = (m_pDecoder->GetTimestamp() - m_Clock) / m_Rate; + const float fOffset = (m_pDecoder->GetTimestamp() - m_fClock) / m_fRate; /* If we're ahead, we're decoding too fast; delay. */ - if( Offset > 0.00001f ) + if( fOffset > 0.00001f ) { - if( m_FrameSkipMode ) + if( m_bFrameSkipMode ) { /* We're caught up; stop skipping frames. */ LOG->Trace( "stopped skipping frames" ); - m_FrameSkipMode = false; + m_bFrameSkipMode = false; } - return Offset; + return fOffset; } /* @@ -814,14 +814,14 @@ float MovieTexture_FFMpeg::CheckFrameTime() */ const float FrameSkipThreshold = 0.5f; - if( -Offset >= FrameSkipThreshold && !m_FrameSkipMode ) + if( -fOffset >= FrameSkipThreshold && !m_bFrameSkipMode ) { LOG->Trace( "(%s) Time is %f, and the movie is at %f. Entering frame skip mode.", - GetID().filename.c_str(), m_Clock, m_pDecoder->GetTimestamp()); - m_FrameSkipMode = true; + GetID().filename.c_str(), m_fClock, m_pDecoder->GetTimestamp()); + m_bFrameSkipMode = true; } - if( m_FrameSkipMode && m_pDecoder->m_stream->codec.frame_number % 2 ) + if( m_bFrameSkipMode && m_pDecoder->m_stream->codec.frame_number % 2 ) return -1; /* skip */ return 0; @@ -865,7 +865,7 @@ void MovieTexture_FFMpeg::DecoderThread() else if( fTime > 0 ) // not time to decode a new frame yet { /* This needs to be relatively short so that we wake up quickly - * from being paused or for changes in m_Rate. */ + * from being paused or for changes in m_fRate. */ usleep( 10000 ); } else // fTime == 0 @@ -1011,7 +1011,7 @@ void MovieTexture_FFMpeg::SetPosition( float fSeconds ) /* This is used to decode data. */ void MovieTexture_FFMpeg::DecodeSeconds( float fSeconds ) { - m_Clock += fSeconds * m_Rate; + m_fClock += fSeconds * m_fRate; /* If we're not threaded, we want to be sure to decode any new frames now, * and not on the next frame. Update() may have already been called for this diff --git a/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.h b/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.h index 1fdde8523c..1db5b5d6f4 100644 --- a/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.h +++ b/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.h @@ -6,7 +6,6 @@ #include "RageDisplay.h" #include "RageTexture.h" #include "RageThreads.h" -#include "RageTimer.h" /* Fix a compile problem in gcc 3.2: */ #if defined(HAVE_INTTYPES_H) @@ -30,7 +29,7 @@ public: virtual void SetPosition( float fSeconds ); virtual void DecodeSeconds( float fSeconds ); - virtual void SetPlaybackRate( float fRate ) { m_Rate=fRate; } + virtual void SetPlaybackRate( float fRate ) { m_fRate = fRate; } void SetLooping( bool bLooping=true ) { m_bLoop = bLooping; } unsigned GetTexHandle() const { return m_uTexHandle; } @@ -39,8 +38,7 @@ public: private: FFMpeg_Helper *m_pDecoder; - /* The time the movie is actually at: */ - float m_Rate; + float m_fRate; enum { FRAME_NONE, /* no frame available; call GetFrame to get one */ FRAME_DECODED, /* frame decoded; call ConvertFrame */ @@ -70,9 +68,9 @@ private: RageSemaphore m_BufferFinished; - RageTimer m_Timer; - float m_Clock; - bool m_FrameSkipMode; + /* The time the movie is actually at: */ + float m_fClock; + bool m_bFrameSkipMode; static int DecoderThread_start(void *p) { ((MovieTexture_FFMpeg *)(p))->DecoderThread(); return 0; } void DecoderThread();