pack all geometry for a Model into one set of vertex buffers

This commit is contained in:
Chris Danford
2004-04-16 05:09:02 +00:00
parent 83ad8b4d88
commit 7de8269a67
15 changed files with 356 additions and 418 deletions
-2
View File
@@ -128,12 +128,10 @@ void AnimatedTexture::Unload()
msMesh::msMesh()
{
ZERO( szName );
Vertices = NULL;
}
msMesh::~msMesh()
{
Vertices = NULL;
}