add experimental GenreDisplay

This commit is contained in:
Chris Danford
2005-02-09 05:33:29 +00:00
parent 8c53c62f2b
commit 7db5d72fb6
2 changed files with 92 additions and 12 deletions
+79 -8
View File
@@ -15,17 +15,21 @@ HelpDisplay::HelpDisplay()
void HelpDisplay::Load()
{
m_textTip.SetName( "Tip" );
m_textTip.LoadFromFont( THEME->GetPathF(m_sName,"text") );
ON_COMMAND( m_textTip );
this->AddChild( &m_textTip );
RunCommands( THEME->GetMetricA(m_sName,"TipOnCommand") );
LoadFromFont( THEME->GetPathF(m_sName,"text") );
m_fSecsUntilSwitch = TIP_SHOW_TIME;
}
void HelpDisplay::LoadFromNode( const CString& sDir, const XNode* pNode )
{
BitmapText::LoadFromNode( sDir, pNode );
}
void HelpDisplay::SetName( const CString &sName, const CString &sID )
{
ActorFrame::SetName( sName, sID );
BitmapText::SetName( sName, sID );
TIP_SHOW_TIME.Load( m_sName, "TipShowTime" );
}
@@ -37,7 +41,7 @@ void HelpDisplay::SetTips( const CStringArray &arrayTips, const CStringArray &ar
if( arrayTips == m_arrayTips && arrayTipsAlt == m_arrayTipsAlt )
return;
m_textTip.SetText( "" );
SetText( "" );
m_arrayTips = arrayTips;
m_arrayTipsAlt = arrayTipsAlt;
@@ -50,7 +54,7 @@ void HelpDisplay::SetTips( const CStringArray &arrayTips, const CStringArray &ar
void HelpDisplay::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
BitmapText::Update( fDeltaTime );
if( m_arrayTips.empty() )
return;
@@ -61,11 +65,78 @@ void HelpDisplay::Update( float fDeltaTime )
// time to switch states
m_fSecsUntilSwitch = TIP_SHOW_TIME;
m_textTip.SetText( m_arrayTips[m_iCurTipIndex], m_arrayTipsAlt[m_iCurTipIndex] );
SetText( m_arrayTips[m_iCurTipIndex], m_arrayTipsAlt[m_iCurTipIndex] );
m_iCurTipIndex++;
m_iCurTipIndex = m_iCurTipIndex % m_arrayTips.size();
}
#include "song.h"
#include "GameState.h"
#include "Course.h"
#include "Style.h"
#include "Foreach.h"
REGISTER_ACTOR_CLASS( GenreDisplay );
GenreDisplay::GenreDisplay()
{
MESSAGEMAN->Subscribe( this, "OnSongChanged" );
MESSAGEMAN->Subscribe( this, "OnCourseChanged" );
}
GenreDisplay::~GenreDisplay()
{
MESSAGEMAN->Unsubscribe( this, "OnSongChanged" );
MESSAGEMAN->Unsubscribe( this, "OnCourseChanged" );
}
void GenreDisplay::PlayCommand( const CString &sCommandName )
{
if( sCommandName == "OnSongChanged" )
{
vector<CString> m_Artists, m_AltArtists;
Song* pSong = GAMESTATE->m_pCurSong;
ASSERT( pSong );
m_Artists.push_back( pSong->GetDisplayArtist() );
m_AltArtists.push_back( pSong->GetTranslitArtist() );
SetTips( m_Artists, m_AltArtists );
}
else if( sCommandName == "OnCourseChanged" )
{
vector<CString> m_Artists, m_AltArtists;
Course* pCourse = GAMESTATE->m_pCurCourse;
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
Trail *pTrail = pCourse->GetTrail( st );
ASSERT( pTrail );
FOREACH_CONST( TrailEntry, pTrail->m_vEntries, e )
{
if( e->bMystery )
{
m_Artists.push_back( "???" );
m_AltArtists.push_back( "???" );
}
else
{
m_Artists.push_back( e->pSong->GetDisplayArtist() );
m_AltArtists.push_back( e->pSong->GetTranslitArtist() );
}
}
SetTips( m_Artists, m_AltArtists );
}
else
{
Actor::PlayCommand( sCommandName );
}
}
/*
* (c) 2001-2003 Chris Danford, Glenn Maynard
* All rights reserved.