take note skin name to *Row
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@@ -26,7 +26,7 @@ GhostArrowRow::GhostArrowRow()
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m_iNumCols = 0;
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}
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void GhostArrowRow::Load( PlayerNumber pn, float fYReverseOffset )
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void GhostArrowRow::Load( PlayerNumber pn, CString NoteSkin, float fYReverseOffset )
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{
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m_PlayerNumber = pn;
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m_fYReverseOffsetPixels = fYReverseOffset;
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@@ -52,10 +52,10 @@ void GhostArrowRow::Load( PlayerNumber pn, float fYReverseOffset )
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m_GhostMine[c].Init( pn );
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//m_HoldGhost[c].Init( pn );
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m_GhostDim[c].Load( NOTESKIN->GetPathTo(pn, Button, "tap explosion dim") );
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m_GhostBright[c].Load( NOTESKIN->GetPathTo(pn, Button, "tap explosion bright") );
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m_GhostMine[c].Load( NOTESKIN->GetPathTo(pn, Button, "tap explosion mine") );
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m_HoldGhost[c].Load( NOTESKIN->GetPathTo(pn, Button, "hold explosion") );
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m_GhostDim[c].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "tap explosion dim") );
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m_GhostBright[c].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "tap explosion bright") );
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m_GhostMine[c].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "tap explosion mine") );
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m_HoldGhost[c].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "hold explosion") );
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}
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}
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