take note skin name to *Row

This commit is contained in:
Glenn Maynard
2003-11-27 23:45:38 +00:00
parent ecdd2c75b2
commit 7d84c57efa
6 changed files with 12 additions and 12 deletions
+5 -5
View File
@@ -26,7 +26,7 @@ GhostArrowRow::GhostArrowRow()
m_iNumCols = 0;
}
void GhostArrowRow::Load( PlayerNumber pn, float fYReverseOffset )
void GhostArrowRow::Load( PlayerNumber pn, CString NoteSkin, float fYReverseOffset )
{
m_PlayerNumber = pn;
m_fYReverseOffsetPixels = fYReverseOffset;
@@ -52,10 +52,10 @@ void GhostArrowRow::Load( PlayerNumber pn, float fYReverseOffset )
m_GhostMine[c].Init( pn );
//m_HoldGhost[c].Init( pn );
m_GhostDim[c].Load( NOTESKIN->GetPathTo(pn, Button, "tap explosion dim") );
m_GhostBright[c].Load( NOTESKIN->GetPathTo(pn, Button, "tap explosion bright") );
m_GhostMine[c].Load( NOTESKIN->GetPathTo(pn, Button, "tap explosion mine") );
m_HoldGhost[c].Load( NOTESKIN->GetPathTo(pn, Button, "hold explosion") );
m_GhostDim[c].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "tap explosion dim") );
m_GhostBright[c].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "tap explosion bright") );
m_GhostMine[c].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "tap explosion mine") );
m_HoldGhost[c].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "hold explosion") );
}
}