first-pass: actor descriptions in Lua
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@@ -5,6 +5,7 @@
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class RageFileBasic;
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class XNode;
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struct lua_State;
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namespace XmlFileUtil
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{
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@@ -19,6 +20,7 @@ namespace XmlFileUtil
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bool SaveToFile( const XNode *pNode, RageFileBasic &f, const RString &sStylesheet = "", bool bWriteTabs = true );
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void CompileXNodeTree( XNode *pNode, const RString &sFile );
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XNode *XNodeFromTable( lua_State *L );
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}
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#endif
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