From 7d750614b101572f334021b2dcccfe02c89dbe6a Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 12 Nov 2003 01:27:51 +0000 Subject: [PATCH] never tilt hallway and distant --- stepmania/src/PlayerOptions.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/PlayerOptions.cpp b/stepmania/src/PlayerOptions.cpp index f113542485..8724bc154d 100644 --- a/stepmania/src/PlayerOptions.cpp +++ b/stepmania/src/PlayerOptions.cpp @@ -294,8 +294,8 @@ void PlayerOptions::FromString( CString sOptions ) else if( sBit == "overhead" ) { m_fSkew = 0; m_fPerspectiveTilt = 0; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; } else if( sBit == "incoming" ) { m_fSkew = level; m_fPerspectiveTilt = -level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; } else if( sBit == "space" ) { m_fSkew = level; m_fPerspectiveTilt = +level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; } - else if( sBit == "hallway" ) { m_fSkew = 1-level; m_fPerspectiveTilt = -level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; } - else if( sBit == "distant" ) { m_fSkew = 1-level; m_fPerspectiveTilt = +level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; } + else if( sBit == "hallway" ) { m_fSkew = 0; m_fPerspectiveTilt = -level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; } + else if( sBit == "distant" ) { m_fSkew = 0; m_fPerspectiveTilt = +level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; } else if( GAMESTATE->m_pPosition->IsValidModeForAnyStyle(sBit) ) m_sPositioning = sBit; else if( sBit == "nopositioning" )