half-finished codes, options icons, and two new modifiers.
This commit is contained in:
@@ -25,6 +25,7 @@
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#include "AnnouncerManager.h"
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#include "InputMapper.h"
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#include "GameState.h"
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#include "CodeDetector.h"
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#define BANNER_FRAME_X THEME->GetMetricF("ScreenSelectMusic","BannerFrameX")
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@@ -59,6 +60,8 @@
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#define PLAYER_OPTIONS_Y( i )THEME->GetMetricF("ScreenSelectMusic",ssprintf("PlayerOptionsP%dY",i+1))
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#define SONG_OPTIONS_X THEME->GetMetricF("ScreenSelectMusic","SongOptionsX")
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#define SONG_OPTIONS_Y THEME->GetMetricF("ScreenSelectMusic","SongOptionsY")
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#define OPTION_ICONS_X THEME->GetMetricF("ScreenSelectMusic","OptionIconsX")
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#define OPTION_ICONS_Y THEME->GetMetricF("ScreenSelectMusic","OptionIconsY")
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#define HELP_TEXT THEME->GetMetric("ScreenSelectMusic","HelpText")
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#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectMusic","TimerSeconds")
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#define SCORE_CONNECTED_TO_MUSIC_WHEEL THEME->GetMetricB("ScreenSelectMusic","ScoreConnectedToMusicWheel")
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@@ -75,9 +78,9 @@ ScreenSelectMusic::ScreenSelectMusic()
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{
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LOG->Trace( "ScreenSelectMusic::ScreenSelectMusic()" );
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// for debugging
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if( GAMESTATE->m_CurStyle == STYLE_NONE )
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GAMESTATE->m_CurStyle = STYLE_DANCE_SINGLE;
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CodeDetector::RefreshCacheItems();
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int p;
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@@ -86,55 +89,60 @@ ScreenSelectMusic::ScreenSelectMusic()
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THEME->GetPathTo("Graphics","select music top edge"),
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HELP_TEXT, true, TIMER_SECONDS
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);
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this->AddSubActor( &m_Menu );
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this->AddChild( &m_Menu );
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// these guys get loaded SetSong and TweenToSong
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m_Banner.SetXY( BANNER_X, BANNER_Y );
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m_Banner.SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
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this->AddSubActor( &m_Banner );
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this->AddChild( &m_Banner );
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m_sprBannerFrame.Load( THEME->GetPathTo("Graphics","select music info frame") );
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m_sprBannerFrame.SetXY( BANNER_FRAME_X, BANNER_FRAME_Y );
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this->AddSubActor( &m_sprBannerFrame );
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this->AddChild( &m_sprBannerFrame );
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m_BPMDisplay.SetXY( BPM_X, BPM_Y );
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m_BPMDisplay.SetZoomX( 1.0f );
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this->AddSubActor( &m_BPMDisplay );
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this->AddChild( &m_BPMDisplay );
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m_textStage.LoadFromFont( THEME->GetPathTo("Fonts","Header2") );
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m_textStage.TurnShadowOff();
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m_textStage.SetZoomX( 1.0f );
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m_textStage.SetXY( STAGE_X, STAGE_Y );
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m_textStage.SetText( GAMESTATE->GetStageText() );
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m_textStage.SetDiffuseColor( GAMESTATE->GetStageColor() );
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this->AddSubActor( &m_textStage );
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m_textStage.SetDiffuse( GAMESTATE->GetStageColor() );
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this->AddChild( &m_textStage );
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m_sprCDTitle.Load( THEME->GetPathTo("Graphics","fallback cd title") );
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m_sprCDTitle.TurnShadowOff();
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m_sprCDTitle.SetXY( CD_TITLE_X, CD_TITLE_Y );
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this->AddSubActor( &m_sprCDTitle );
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this->AddChild( &m_sprCDTitle );
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m_sprDifficultyFrame.Load( THEME->GetPathTo("Graphics","select music difficulty frame") );
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m_sprDifficultyFrame.SetXY( DIFFICULTY_X, DIFFICULTY_Y );
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this->AddSubActor( &m_sprDifficultyFrame );
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this->AddChild( &m_sprDifficultyFrame );
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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m_DifficultyIcon[p].SetXY( ICON_X(p), ICON_Y(p) );
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this->AddSubActor( &m_DifficultyIcon[p] );
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this->AddChild( &m_DifficultyIcon[p] );
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}
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m_GrooveRadar.SetXY( RADAR_X, RADAR_Y );
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this->AddSubActor( &m_GrooveRadar );
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this->AddChild( &m_GrooveRadar );
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// m_OptionIcons.SetXY( OPTION_ICONS_X, OPTION_ICONS_Y );
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// this->AddChild( &m_OptionIcons );
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m_textSongOptions.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textSongOptions.SetXY( SONG_OPTIONS_X, SONG_OPTIONS_Y );
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m_textSongOptions.SetZoom( 0.5f );
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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m_textSongOptions.SetEffectCamelion( 2.5f, D3DXCOLOR(1,0,0,1), D3DXCOLOR(1,1,1,1) ); // blink red
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m_textSongOptions.SetDiffuseColor( D3DXCOLOR(1,1,1,1) ); // white
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this->AddSubActor( &m_textSongOptions );
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m_textSongOptions.SetDiffuse( D3DXCOLOR(1,1,1,1) ); // white
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this->AddChild( &m_textSongOptions );
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled(p) )
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@@ -147,24 +155,25 @@ ScreenSelectMusic::ScreenSelectMusic()
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m_textPlayerOptions[p].SetVertAlign( Actor::align_middle );
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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m_textPlayerOptions[p].SetEffectCamelion( 2.5f, D3DXCOLOR(1,0,0,1), D3DXCOLOR(1,1,1,1) ); // blink red
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m_textPlayerOptions[p].SetDiffuseColor( D3DXCOLOR(1,1,1,1) ); // white
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this->AddSubActor( &m_textPlayerOptions[p] );
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m_textPlayerOptions[p].SetDiffuse( D3DXCOLOR(1,1,1,1) ); // white
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this->AddChild( &m_textPlayerOptions[p] );
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}
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m_sprMeterFrame.Load( THEME->GetPathTo("Graphics","select music meter frame") );
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m_sprMeterFrame.SetXY( METER_FRAME_X, METER_FRAME_Y );
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this->AddSubActor( &m_sprMeterFrame );
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this->AddChild( &m_sprMeterFrame );
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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m_FootMeter[p].LoadFromFont( THEME->GetPathTo("Fonts","meter") );
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m_FootMeter[p].SetXY( METER_X(p), METER_Y(p) );
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m_FootMeter[p].SetShadowLength( 2 );
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this->AddSubActor( &m_FootMeter[p] );
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this->AddChild( &m_FootMeter[p] );
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}
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m_MusicWheel.SetXY( WHEEL_X, WHEEL_Y );
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this->AddSubActor( &m_MusicWheel );
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this->AddChild( &m_MusicWheel );
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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@@ -175,18 +184,18 @@ ScreenSelectMusic::ScreenSelectMusic()
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m_sprHighScoreFrame[p].StopAnimating();
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m_sprHighScoreFrame[p].SetState( p );
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m_sprHighScoreFrame[p].SetXY( SCORE_X(p), SCORE_Y(p) );
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this->AddSubActor( &m_sprHighScoreFrame[p] );
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this->AddChild( &m_sprHighScoreFrame[p] );
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m_HighScore[p].SetXY( SCORE_X(p), SCORE_Y(p) );
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m_HighScore[p].SetZoom( 0.6f );
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m_HighScore[p].SetDiffuseColor( PlayerToColor(p) );
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this->AddSubActor( &m_HighScore[p] );
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m_HighScore[p].SetDiffuse( PlayerToColor(p) );
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this->AddChild( &m_HighScore[p] );
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}
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m_MusicSortDisplay.SetXY( SORT_ICON_X, SORT_ICON_Y );
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//m_MusicSortDisplay.SetEffectGlowing( 1.0f );
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m_MusicSortDisplay.Set( GAMESTATE->m_SongSortOrder );
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this->AddSubActor( &m_MusicSortDisplay );
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this->AddChild( &m_MusicSortDisplay );
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m_textHoldForOptions.LoadFromFont( THEME->GetPathTo("Fonts","stage") );
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@@ -194,13 +203,14 @@ ScreenSelectMusic::ScreenSelectMusic()
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m_textHoldForOptions.SetText( "press START again for options" );
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m_textHoldForOptions.SetZoom( 1 );
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m_textHoldForOptions.SetZoomY( 0 );
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m_textHoldForOptions.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
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m_textHoldForOptions.SetDiffuse( D3DXCOLOR(1,1,1,0) );
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m_textHoldForOptions.SetZ( -2 );
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this->AddSubActor( &m_textHoldForOptions );
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this->AddChild( &m_textHoldForOptions );
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m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );
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m_soundChangeNotes.Load( THEME->GetPathTo("Sounds","select music change notes") );
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m_soundOptionsChange.Load( THEME->GetPathTo("Sounds","select music change options") );
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m_soundLocked.Load( THEME->GetPathTo("Sounds","select music wheel locked") );
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select music intro") );
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@@ -258,12 +268,16 @@ void ScreenSelectMusic::TweenOnScreen()
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m_GrooveRadar.TweenOnScreen();
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// fOriginalZoomY = m_OptionIcons.GetZoomY();
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// m_OptionIcons.BeginTweening( TWEEN_TIME );
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// m_OptionIcons.SetTweenZoomY( fOriginalZoomY );
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fOriginalZoomY = m_textSongOptions.GetZoomY();
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m_textSongOptions.BeginTweening( TWEEN_TIME );
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m_textSongOptions.SetTweenZoomY( fOriginalZoomY );
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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{
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fOriginalZoomY = m_textPlayerOptions[p].GetZoomY();
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m_textPlayerOptions[p].BeginTweening( TWEEN_TIME );
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m_textPlayerOptions[p].SetTweenZoomY( fOriginalZoomY );
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@@ -277,9 +291,9 @@ void ScreenSelectMusic::TweenOnScreen()
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m_FootMeter[p].SetTweenZoomY( fOriginalZoomY );
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}
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m_MusicSortDisplay.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
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m_MusicSortDisplay.SetDiffuse( D3DXCOLOR(1,1,1,0) );
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m_MusicSortDisplay.BeginTweening( TWEEN_TIME );
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m_MusicSortDisplay.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
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m_MusicSortDisplay.SetTweenDiffuse( D3DXCOLOR(1,1,1,1) );
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CArray<Actor*,Actor*> apActorsInScore;
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for( p=0; p<NUM_PLAYERS; p++ )
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@@ -310,7 +324,7 @@ void ScreenSelectMusic::TweenOffScreen()
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apActorsInGroupInfoFrame.Add( &m_sprCDTitle );
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for( i=0; i<apActorsInGroupInfoFrame.GetSize(); i++ )
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{
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apActorsInGroupInfoFrame[i]->BeginTweeningQueued( TWEEN_TIME, TWEEN_BOUNCE_BEGIN );
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apActorsInGroupInfoFrame[i]->BeginTweening( TWEEN_TIME, TWEEN_BOUNCE_BEGIN );
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apActorsInGroupInfoFrame[i]->SetTweenX( apActorsInGroupInfoFrame[i]->GetX()-400 );
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}
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@@ -322,6 +336,9 @@ void ScreenSelectMusic::TweenOffScreen()
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m_GrooveRadar.TweenOffScreen();
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// m_OptionIcons.BeginTweening( TWEEN_TIME );
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// m_OptionIcons.SetTweenZoomY( 0 );
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m_textSongOptions.BeginTweening( TWEEN_TIME );
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m_textSongOptions.SetTweenZoomY( 0 );
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@@ -339,7 +356,7 @@ void ScreenSelectMusic::TweenOffScreen()
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m_MusicSortDisplay.SetEffectNone();
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m_MusicSortDisplay.BeginTweening( TWEEN_TIME );
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m_MusicSortDisplay.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
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m_MusicSortDisplay.SetTweenDiffuse( D3DXCOLOR(1,1,1,0) );
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CArray<Actor*,Actor*> apActorsInScore;
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for( p=0; p<NUM_PLAYERS; p++ )
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@@ -373,9 +390,10 @@ void ScreenSelectMusic::TweenScoreOnAndOffAfterChangeSort()
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apActorsInScore[i]->BeginTweening( TWEEN_TIME, TWEEN_BIAS_END ); // tween off screen
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apActorsInScore[i]->SetTweenX( fOriginalX+400 );
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apActorsInScore[i]->BeginTweeningQueued( 0.5f ); // sleep
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apActorsInScore[i]->StopTweening();
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apActorsInScore[i]->BeginTweening( 0.5f ); // sleep
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apActorsInScore[i]->BeginTweeningQueued( 1, TWEEN_BIAS_BEGIN ); // tween back on screen
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apActorsInScore[i]->BeginTweening( 1, TWEEN_BIAS_BEGIN ); // tween back on screen
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apActorsInScore[i]->SetTweenX( fOriginalX );
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}
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}
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@@ -388,38 +406,22 @@ void ScreenSelectMusic::Update( float fDeltaTime )
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fNewRotation = fmodf( fNewRotation, D3DX_PI*2 );
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m_sprCDTitle.SetRotationY( fNewRotation );
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if( fNewRotation > D3DX_PI/2 && fNewRotation <= D3DX_PI*3.0f/2 )
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m_sprCDTitle.SetDiffuseColor( D3DXCOLOR(0.2f,0.2f,0.2f,1) );
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m_sprCDTitle.SetDiffuse( D3DXCOLOR(0.2f,0.2f,0.2f,1) );
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else
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m_sprCDTitle.SetDiffuseColor( D3DXCOLOR(1,1,1,1) );
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m_sprCDTitle.SetDiffuse( D3DXCOLOR(1,1,1,1) );
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}
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const GameButton DANCE_EASIER_DIFFICULTY_PATTERN[] = { DANCE_BUTTON_UP, DANCE_BUTTON_UP };
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const int DANCE_EASIER_DIFFICULTY_PATTERN_SIZE = sizeof(DANCE_EASIER_DIFFICULTY_PATTERN) / sizeof(GameButton);
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const GameButton DANCE_HARDER_DIFFICULTY_PATTERN[] = { DANCE_BUTTON_DOWN, DANCE_BUTTON_DOWN };
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const int DANCE_HARDER_DIFFICULTY_PATTERN_SIZE = sizeof(DANCE_HARDER_DIFFICULTY_PATTERN) / sizeof(GameButton);
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const MenuButton MENU_EASIER_DIFFICULTY_PATTERN[] = { MENU_BUTTON_UP, MENU_BUTTON_UP };
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const int MENU_EASIER_DIFFICULTY_PATTERN_SIZE = sizeof(MENU_EASIER_DIFFICULTY_PATTERN) / sizeof(MenuButton);
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const MenuButton MENU_HARDER_DIFFICULTY_PATTERN[] = { MENU_BUTTON_DOWN, MENU_BUTTON_DOWN };
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const int MENU_HARDER_DIFFICULTY_PATTERN_SIZE = sizeof(MENU_HARDER_DIFFICULTY_PATTERN) / sizeof(MenuButton);
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const MenuButton MENU_NEXT_SORT_PATTERN[] = { MENU_BUTTON_UP, MENU_BUTTON_DOWN, MENU_BUTTON_UP, MENU_BUTTON_DOWN };
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const int MENU_NEXT_SORT_PATTERN_SIZE = sizeof(MENU_NEXT_SORT_PATTERN) / sizeof(MenuButton);
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void ScreenSelectMusic::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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LOG->Trace( "ScreenSelectMusic::Input()" );
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if(type == IET_RELEASE) return; // don't care
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if( type == IET_RELEASE ) return; // don't care
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if( MenuI.player == PLAYER_INVALID )
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return;
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if( m_Menu.IsClosing() ) return; // ignore
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if( m_Menu.IsClosing() )
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return; // ignore
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if( !GameI.IsValid() ) return; // don't care
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if( m_bMadeChoice && !m_bGoToOptions && MenuI.button == MENU_BUTTON_START && !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
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if( m_bMadeChoice && !m_bGoToOptions && MenuI.IsValid() && MenuI.button == MENU_BUTTON_START && !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
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{
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m_bGoToOptions = true;
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m_textHoldForOptions.SetText( "Entering Options..." );
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@@ -430,45 +432,25 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, const InputEventType
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if( m_bMadeChoice )
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return;
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switch( GAMESTATE->m_CurGame )
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{
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case GAME_DANCE:
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if( INPUTQUEUE->MatchesPattern(GameI.controller, DANCE_EASIER_DIFFICULTY_PATTERN, DANCE_EASIER_DIFFICULTY_PATTERN_SIZE) )
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{
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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m_soundLocked.Play();
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else
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EasierDifficulty( MenuI.player );
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return;
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}
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if( INPUTQUEUE->MatchesPattern(GameI.controller, DANCE_HARDER_DIFFICULTY_PATTERN, DANCE_HARDER_DIFFICULTY_PATTERN_SIZE) )
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{
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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m_soundLocked.Play();
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else
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HarderDifficulty( MenuI.player );
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return;
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}
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break;
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}
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PlayerNumber pn = GAMESTATE->GetCurrentStyleDef()->ControllerToPlayerNumber( GameI.controller );
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if( INPUTQUEUE->MatchesPattern(GameI.controller, MENU_EASIER_DIFFICULTY_PATTERN, MENU_EASIER_DIFFICULTY_PATTERN_SIZE) )
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if( CodeDetector::EnteredEasierDifficulty(GameI.controller) )
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{
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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m_soundLocked.Play();
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else
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EasierDifficulty( MenuI.player );
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EasierDifficulty( pn );
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return;
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}
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if( INPUTQUEUE->MatchesPattern(GameI.controller, MENU_HARDER_DIFFICULTY_PATTERN, MENU_HARDER_DIFFICULTY_PATTERN_SIZE) )
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if( CodeDetector::EnteredHarderDifficulty(GameI.controller) )
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{
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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m_soundLocked.Play();
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else
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HarderDifficulty( MenuI.player );
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HarderDifficulty( pn );
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return;
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}
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if( INPUTQUEUE->MatchesPattern(GameI.controller, MENU_NEXT_SORT_PATTERN, MENU_NEXT_SORT_PATTERN_SIZE) )
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if( CodeDetector::EnteredNextSort(GameI.controller) )
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{
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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m_soundLocked.Play();
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@@ -478,12 +460,18 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, const InputEventType
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MUSIC->Stop();
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m_MusicSortDisplay.BeginTweening( 0.3f );
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m_MusicSortDisplay.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
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m_MusicSortDisplay.SetTweenDiffuse( D3DXCOLOR(1,1,1,0) );
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TweenScoreOnAndOffAfterChangeSort();
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}
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return;
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}
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if( CodeDetector::DetectAndAdjustOptions(GameI.controller) )
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{
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m_soundOptionsChange.Play();
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UpdateOptionsDisplays();
|
||||
return;
|
||||
}
|
||||
|
||||
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
|
||||
}
|
||||
@@ -616,7 +604,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber p )
|
||||
MUSIC->Stop();
|
||||
|
||||
m_MusicSortDisplay.BeginTweening( 0.3f );
|
||||
m_MusicSortDisplay.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
|
||||
m_MusicSortDisplay.SetTweenDiffuse( D3DXCOLOR(1,1,1,0) );
|
||||
|
||||
TweenScoreOnAndOffAfterChangeSort();
|
||||
}
|
||||
@@ -677,13 +665,13 @@ void ScreenSelectMusic::MenuStart( PlayerNumber p )
|
||||
if( !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
|
||||
{
|
||||
// show "hold START for options"
|
||||
m_textHoldForOptions.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
|
||||
m_textHoldForOptions.BeginTweeningQueued( 0.25f ); // fade in
|
||||
m_textHoldForOptions.SetDiffuse( D3DXCOLOR(1,1,1,0) );
|
||||
m_textHoldForOptions.BeginTweening( 0.25f ); // fade in
|
||||
m_textHoldForOptions.SetTweenZoomY( 1 );
|
||||
m_textHoldForOptions.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
|
||||
m_textHoldForOptions.BeginTweeningQueued( 2.0f ); // sleep
|
||||
m_textHoldForOptions.BeginTweeningQueued( 0.25f ); // fade out
|
||||
m_textHoldForOptions.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
|
||||
m_textHoldForOptions.SetTweenDiffuse( D3DXCOLOR(1,1,1,1) );
|
||||
m_textHoldForOptions.BeginTweening( 2.0f ); // sleep
|
||||
m_textHoldForOptions.BeginTweening( 0.25f ); // fade out
|
||||
m_textHoldForOptions.SetTweenDiffuse( D3DXCOLOR(1,1,1,0) );
|
||||
m_textHoldForOptions.SetTweenZoomY( 0 );
|
||||
}
|
||||
|
||||
@@ -823,6 +811,8 @@ void ScreenSelectMusic::PlayMusicSample()
|
||||
|
||||
void ScreenSelectMusic::UpdateOptionsDisplays()
|
||||
{
|
||||
// m_OptionIcons.Load( GAMESTATE->m_PlayerOptions, &GAMESTATE->m_SongOptions );
|
||||
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( GAMESTATE->IsPlayerEnabled(p) )
|
||||
@@ -845,6 +835,6 @@ void ScreenSelectMusic::SortOrderChanged()
|
||||
// tween music sort on screen
|
||||
// m_MusicSortDisplay.SetEffectGlowing();
|
||||
m_MusicSortDisplay.BeginTweening( 0.3f );
|
||||
m_MusicSortDisplay.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
|
||||
m_MusicSortDisplay.SetTweenDiffuse( D3DXCOLOR(1,1,1,1) );
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user