half-finished codes, options icons, and two new modifiers.
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@@ -35,25 +35,25 @@ ScreenPrompt::ScreenPrompt( ScreenMessage SM_SendWhenDone, CString sText, bool b
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m_Fade.SetTransitionTime( 0.5f );
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m_Fade.SetDiffuseColor( D3DXCOLOR(0,0,0,0.7f) );
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m_Fade.SetDiffuse( D3DXCOLOR(0,0,0,0.7f) );
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m_Fade.SetOpened();
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m_Fade.CloseWipingRight();
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this->AddSubActor( &m_Fade );
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this->AddChild( &m_Fade );
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m_textQuestion.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textQuestion.SetText( sText );
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m_textQuestion.SetXY( QUESTION_X, QUESTION_Y );
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this->AddSubActor( &m_textQuestion );
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this->AddChild( &m_textQuestion );
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m_rectAnswerBox.SetDiffuseColor( D3DXCOLOR(0.5f,0.5f,1.0f,0.7f) );
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this->AddSubActor( &m_rectAnswerBox );
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m_rectAnswerBox.SetDiffuse( D3DXCOLOR(0.5f,0.5f,1.0f,0.7f) );
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this->AddChild( &m_rectAnswerBox );
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m_textAnswer[0].LoadFromFont( THEME->GetPathTo("Fonts","header1") );
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m_textAnswer[1].LoadFromFont( THEME->GetPathTo("Fonts","header1") );
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m_textAnswer[0].SetY( PROMPT_Y );
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m_textAnswer[1].SetY( PROMPT_Y );
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this->AddSubActor( &m_textAnswer[0] );
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this->AddSubActor( &m_textAnswer[1] );
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this->AddChild( &m_textAnswer[0] );
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this->AddChild( &m_textAnswer[1] );
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@@ -142,17 +142,17 @@ void ScreenPrompt::MenuStart( PlayerNumber p )
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m_Fade.OpenWipingRight( SM_DoneOpeningWipingRight );
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m_textQuestion.BeginTweening( 0.2f );
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m_textQuestion.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
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m_textQuestion.SetTweenDiffuse( D3DXCOLOR(1,1,1,0) );
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m_rectAnswerBox.BeginTweening( 0.2f );
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m_rectAnswerBox.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
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m_rectAnswerBox.SetTweenDiffuse( D3DXCOLOR(1,1,1,0) );
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m_textAnswer[m_bAnswer].SetEffectNone();
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m_textAnswer[0].BeginTweening( 0.2f );
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m_textAnswer[0].SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
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m_textAnswer[0].SetTweenDiffuse( D3DXCOLOR(1,1,1,0) );
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m_textAnswer[1].BeginTweening( 0.2f );
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m_textAnswer[1].SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
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m_textAnswer[1].SetTweenDiffuse( D3DXCOLOR(1,1,1,0) );
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SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu start") );
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