half-finished codes, options icons, and two new modifiers.
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@@ -33,20 +33,20 @@ ScreenGameOver::ScreenGameOver()
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m_sprGameOver.Load( THEME->GetPathTo("Graphics","game over") );
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m_sprGameOver.SetXY( CENTER_X, CENTER_Y );
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this->AddSubActor( &m_sprGameOver );
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this->AddChild( &m_sprGameOver );
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// tween game over
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m_sprGameOver.SetGlowColor( D3DXCOLOR(1,1,1,0) );
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m_sprGameOver.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
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m_sprGameOver.SetGlow( D3DXCOLOR(1,1,1,0) );
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m_sprGameOver.SetDiffuse( D3DXCOLOR(1,1,1,0) );
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m_sprGameOver.BeginTweeningQueued( 0.5f ); // fade to white
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m_sprGameOver.SetTweenAddColor( D3DXCOLOR(1,1,1,1) );
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m_sprGameOver.BeginTweening( 0.5f ); // fade to white
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m_sprGameOver.SetTweenGlow( D3DXCOLOR(1,1,1,1) );
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m_sprGameOver.BeginTweeningQueued( 0.01f ); // turn color on
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m_sprGameOver.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
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m_sprGameOver.BeginTweening( 0.01f ); // turn color on
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m_sprGameOver.SetTweenDiffuse( D3DXCOLOR(1,1,1,1) );
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m_sprGameOver.BeginTweeningQueued( 0.5f ); // fade to color
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m_sprGameOver.SetTweenAddColor( D3DXCOLOR(1,1,1,0) );
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m_sprGameOver.BeginTweening( 0.5f ); // fade to color
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m_sprGameOver.SetTweenGlow( D3DXCOLOR(1,1,1,0) );
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MUSIC->LoadAndPlayIfNotAlready( THEME->GetPathTo("Sounds","game over music") );
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@@ -65,7 +65,7 @@ void ScreenGameOver::HandleScreenMessage( const ScreenMessage SM )
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case SM_StartFadingOut:
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m_bClosing = true;
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m_sprGameOver.BeginTweening( 0.8f );
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m_sprGameOver.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
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m_sprGameOver.SetTweenDiffuse( D3DXCOLOR(1,1,1,0) );
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this->SendScreenMessage( SM_GoToNextScreen, 0.8f );
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break;
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case SM_GoToNextScreen:
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