half-finished codes, options icons, and two new modifiers.

This commit is contained in:
Chris Danford
2002-09-02 21:59:58 +00:00
parent d7e6f59b3b
commit 7d4cf73000
87 changed files with 1313 additions and 1109 deletions
+10 -10
View File
@@ -33,20 +33,20 @@ ScreenGameOver::ScreenGameOver()
m_sprGameOver.Load( THEME->GetPathTo("Graphics","game over") );
m_sprGameOver.SetXY( CENTER_X, CENTER_Y );
this->AddSubActor( &m_sprGameOver );
this->AddChild( &m_sprGameOver );
// tween game over
m_sprGameOver.SetGlowColor( D3DXCOLOR(1,1,1,0) );
m_sprGameOver.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
m_sprGameOver.SetGlow( D3DXCOLOR(1,1,1,0) );
m_sprGameOver.SetDiffuse( D3DXCOLOR(1,1,1,0) );
m_sprGameOver.BeginTweeningQueued( 0.5f ); // fade to white
m_sprGameOver.SetTweenAddColor( D3DXCOLOR(1,1,1,1) );
m_sprGameOver.BeginTweening( 0.5f ); // fade to white
m_sprGameOver.SetTweenGlow( D3DXCOLOR(1,1,1,1) );
m_sprGameOver.BeginTweeningQueued( 0.01f ); // turn color on
m_sprGameOver.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
m_sprGameOver.BeginTweening( 0.01f ); // turn color on
m_sprGameOver.SetTweenDiffuse( D3DXCOLOR(1,1,1,1) );
m_sprGameOver.BeginTweeningQueued( 0.5f ); // fade to color
m_sprGameOver.SetTweenAddColor( D3DXCOLOR(1,1,1,0) );
m_sprGameOver.BeginTweening( 0.5f ); // fade to color
m_sprGameOver.SetTweenGlow( D3DXCOLOR(1,1,1,0) );
MUSIC->LoadAndPlayIfNotAlready( THEME->GetPathTo("Sounds","game over music") );
@@ -65,7 +65,7 @@ void ScreenGameOver::HandleScreenMessage( const ScreenMessage SM )
case SM_StartFadingOut:
m_bClosing = true;
m_sprGameOver.BeginTweening( 0.8f );
m_sprGameOver.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
m_sprGameOver.SetTweenDiffuse( D3DXCOLOR(1,1,1,0) );
this->SendScreenMessage( SM_GoToNextScreen, 0.8f );
break;
case SM_GoToNextScreen: