half-finished codes, options icons, and two new modifiers.
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@@ -58,12 +58,12 @@ ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()
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{
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m_sprControllers[p].Load( THEME->GetPathTo("Graphics","select player controller") );
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m_sprControllers[p].SetXY( CONTROLLER_X(p), CONTROLLER_Y(p) );
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this->AddSubActor( &m_sprControllers[p] );
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this->AddChild( &m_sprControllers[p] );
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m_sprCursors[p].Load( THEME->GetPathTo("Graphics",ssprintf("select player cursor p%d",p+1)) );
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m_sprCursors[p].SetXY( CURSOR_X(p), CURSOR_Y(p) );
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m_sprCursors[p].SetEffectBouncing( D3DXVECTOR3(0,10,0), 0.5f );
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this->AddSubActor( &m_sprCursors[p] );
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this->AddChild( &m_sprCursors[p] );
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}
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m_Menu.Load(
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@@ -71,7 +71,7 @@ ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()
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THEME->GetPathTo("Graphics","select player top edge"),
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HELP_TEXT, true, TIMER_SECONDS
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);
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this->AddSubActor( &m_Menu );
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this->AddChild( &m_Menu );
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m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );
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