half-finished codes, options icons, and two new modifiers.

This commit is contained in:
Chris Danford
2002-09-02 21:59:58 +00:00
parent d7e6f59b3b
commit 7d4cf73000
87 changed files with 1313 additions and 1109 deletions
+3 -3
View File
@@ -58,12 +58,12 @@ ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()
{
m_sprControllers[p].Load( THEME->GetPathTo("Graphics","select player controller") );
m_sprControllers[p].SetXY( CONTROLLER_X(p), CONTROLLER_Y(p) );
this->AddSubActor( &m_sprControllers[p] );
this->AddChild( &m_sprControllers[p] );
m_sprCursors[p].Load( THEME->GetPathTo("Graphics",ssprintf("select player cursor p%d",p+1)) );
m_sprCursors[p].SetXY( CURSOR_X(p), CURSOR_Y(p) );
m_sprCursors[p].SetEffectBouncing( D3DXVECTOR3(0,10,0), 0.5f );
this->AddSubActor( &m_sprCursors[p] );
this->AddChild( &m_sprCursors[p] );
}
m_Menu.Load(
@@ -71,7 +71,7 @@ ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()
THEME->GetPathTo("Graphics","select player top edge"),
HELP_TEXT, true, TIMER_SECONDS
);
this->AddSubActor( &m_Menu );
this->AddChild( &m_Menu );
m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );