half-finished codes, options icons, and two new modifiers.
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@@ -43,7 +43,7 @@ ScreenEditMenu::ScreenEditMenu()
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Selector.SetXY( 0, 0 );
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// Selector.AllowNewNotes();
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this->AddSubActor( &Selector );
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this->AddChild( &Selector );
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m_Menu.Load(
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THEME->GetPathTo("Graphics","edit menu background"),
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@@ -51,17 +51,17 @@ ScreenEditMenu::ScreenEditMenu()
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ssprintf("%c %c change line %c %c change value START to continue", char(3), char(4), char(1), char(2) ),
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false, 99
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);
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this->AddSubActor( &m_Menu );
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this->AddChild( &m_Menu );
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m_textExplanation.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
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m_textExplanation.SetText( EXPLANATION_TEXT );
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m_textExplanation.SetZoom( 0.7f );
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this->AddSubActor( &m_textExplanation );
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this->AddChild( &m_textExplanation );
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m_Fade.SetOpened();
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this->AddSubActor( &m_Fade);
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this->AddChild( &m_Fade);
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MUSIC->LoadAndPlayIfNotAlready( THEME->GetPathTo("Sounds","edit menu music") );
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