half-finished codes, options icons, and two new modifiers.
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@@ -10,6 +10,8 @@
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-----------------------------------------------------------------------------
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*/
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const int NUM_EFFECT_TYPES = 9;
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struct PlayerOptions
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{
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float m_fArrowScrollSpeed;
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@@ -21,11 +23,13 @@ struct PlayerOptions
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EFFECT_DIZZY =1<<3,
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EFFECT_SPACE =1<<4,
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EFFECT_MINI =1<<5,
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NUM_EFFECT_TYPES };
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EFFECT_FLIP =1<<6,
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EFFECT_TORNADO =1<<7
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};
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int m_EffectType;
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enum AppearanceType { APPEARANCE_VISIBLE=0, APPEARANCE_HIDDEN, APPEARANCE_SUDDEN, APPEARANCE_STEALTH, APPEARANCE_BLINK, NUM_APPEARANCE_TYPES };
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AppearanceType m_AppearanceType;
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enum TurnType { TURN_NONE=0, TURN_MIRROR, TURN_LEFT, TURN_RIGHT, TURN_SHUFFLE };
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enum TurnType { TURN_NONE=0, TURN_MIRROR, TURN_LEFT, TURN_RIGHT, TURN_SHUFFLE, TURN_SUPER_SHUFFLE, NUM_TURN_TYPES };
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TurnType m_TurnType;
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bool m_bLittle;
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bool m_bReverseScroll;
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