half-finished codes, options icons, and two new modifiers.
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@@ -39,26 +39,26 @@ const float CONTENTS_BAR_HEIGHT = 44;
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CourseContentDisplay::CourseContentDisplay()
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{
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m_sprFrame.Load( THEME->GetPathTo("Graphics","select course content bar") );
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this->AddSubActor( &m_sprFrame );
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this->AddChild( &m_sprFrame );
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m_textNumber.LoadFromFont( THEME->GetPathTo("Fonts","Header2") );
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m_textNumber.SetXY( NUMBER_X, NUMBER_Y );
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m_textNumber.TurnShadowOff();
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this->AddSubActor( &m_textNumber );
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this->AddChild( &m_textNumber );
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m_TextBanner.SetXY( TEXT_BANNER_X, TEXT_BANNER_Y );
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this->AddSubActor( &m_TextBanner );
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this->AddChild( &m_TextBanner );
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m_textFoot.LoadFromFont( THEME->GetPathTo("Fonts","meter") );
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m_textFoot.SetXY( FOOT_X, FOOT_Y );
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m_textFoot.TurnShadowOff();
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this->AddSubActor( &m_textFoot );
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this->AddChild( &m_textFoot );
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m_textDifficultyNumber.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textDifficultyNumber.SetXY( DIFFICULTY_X, DIFFICULTY_Y );
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m_textDifficultyNumber.SetZoom( 0.8f );
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m_textDifficultyNumber.TurnShadowOff();
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this->AddSubActor( &m_textDifficultyNumber );
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this->AddChild( &m_textDifficultyNumber );
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}
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void CourseContentDisplay::Load( int iNum, Song* pSong, Notes* pNotes )
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@@ -69,13 +69,13 @@ void CourseContentDisplay::Load( int iNum, Song* pSong, Notes* pNotes )
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D3DXCOLOR colorDifficulty = DifficultyClassToColor( pNotes->m_DifficultyClass );
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m_TextBanner.LoadFromSong( pSong );
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m_TextBanner.SetDiffuseColor( colorGroup );
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m_TextBanner.SetDiffuse( colorGroup );
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m_textFoot.SetText( "1" );
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m_textFoot.SetDiffuseColor( colorDifficulty );
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m_textFoot.SetDiffuse( colorDifficulty );
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m_textDifficultyNumber.SetText( ssprintf("%d", pNotes->m_iMeter) );
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m_textDifficultyNumber.SetDiffuseColor( colorDifficulty );
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m_textDifficultyNumber.SetDiffuse( colorDifficulty );
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}
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@@ -83,7 +83,7 @@ void CourseContentDisplay::Load( int iNum, Song* pSong, Notes* pNotes )
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CourseContentsFrame::CourseContentsFrame()
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{
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m_iNumContents = 0;
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m_quad.SetDiffuseColor( D3DXCOLOR(0,0,0,0) ); // invisible, since we want to write only to the Zbuffer
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m_quad.SetDiffuse( D3DXCOLOR(0,0,0,0) ); // invisible, since we want to write only to the Zbuffer
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m_fTimeUntilScroll = 0;
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m_fItemAtTopOfList = 0;
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