half-finished codes, options icons, and two new modifiers.
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+10
-10
@@ -21,8 +21,8 @@ void Combo::Reset()
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{
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m_iCurCombo = m_iMaxCombo = m_iCurComboOfPerfects = 0;
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m_textComboNumber.SetDiffuseColor( D3DXCOLOR(1,1,1,0) ); // invisible
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m_sprCombo.SetDiffuseColor( D3DXCOLOR(1,1,1,0) ); // invisible
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m_textComboNumber.SetDiffuse( D3DXCOLOR(1,1,1,0) ); // invisible
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m_sprCombo.SetDiffuse( D3DXCOLOR(1,1,1,0) ); // invisible
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}
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Combo::Combo()
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@@ -40,8 +40,8 @@ Combo::Combo()
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m_textComboNumber.SetHorizAlign( Actor::align_right );
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m_textComboNumber.SetX( 0 );
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this->AddSubActor( &m_textComboNumber );
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this->AddSubActor( &m_sprCombo );
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this->AddChild( &m_textComboNumber );
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this->AddChild( &m_sprCombo );
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}
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@@ -89,13 +89,13 @@ void Combo::UpdateScore( TapNoteScore score )
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if( m_iCurCombo <= 4 )
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{
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m_textComboNumber.SetDiffuseColor( D3DXCOLOR(1,1,1,0) ); // invisible
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m_sprCombo.SetDiffuseColor( D3DXCOLOR(1,1,1,0) ); // invisible
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m_textComboNumber.SetDiffuse( D3DXCOLOR(1,1,1,0) ); // invisible
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m_sprCombo.SetDiffuse( D3DXCOLOR(1,1,1,0) ); // invisible
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}
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else
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{
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m_textComboNumber.SetDiffuseColor( D3DXCOLOR(1,1,1,1) ); // visible
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m_sprCombo.SetDiffuseColor( D3DXCOLOR(1,1,1,1) ); // visible
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m_textComboNumber.SetDiffuse( D3DXCOLOR(1,1,1,1) ); // visible
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m_sprCombo.SetDiffuse( D3DXCOLOR(1,1,1,1) ); // visible
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m_textComboNumber.SetText( ssprintf("%d", m_iCurCombo) );
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float fNewZoom = min( 0.5f + m_iCurCombo/800.0f, 1.0f );
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@@ -115,8 +115,8 @@ void Combo::UpdateScore( TapNoteScore score )
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m_iCurCombo = 0;
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m_textComboNumber.SetDiffuseColor( D3DXCOLOR(1,1,1,0) ); // invisible
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m_sprCombo.SetDiffuseColor( D3DXCOLOR(1,1,1,0) ); // invisible
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m_textComboNumber.SetDiffuse( D3DXCOLOR(1,1,1,0) ); // invisible
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m_sprCombo.SetDiffuse( D3DXCOLOR(1,1,1,0) ); // invisible
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break;
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default:
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ASSERT(0);
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