half-finished codes, options icons, and two new modifiers.
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@@ -12,7 +12,7 @@
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#include "ActorFrame.h"
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void ActorFrame::AddSubActor( Actor* pActor)
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void ActorFrame::AddChild( Actor* pActor)
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{
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ASSERT( pActor );
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ASSERT( (void*)pActor != (void*)0xC0000005 );
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@@ -41,11 +41,11 @@ void ActorFrame::Update( float fDeltaTime )
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}
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void ActorFrame::SetDiffuseColor( D3DXCOLOR c )
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void ActorFrame::SetDiffuse( D3DXCOLOR c )
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{
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Actor::SetDiffuseColor( c );
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Actor::SetDiffuse( c );
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// set all sub-Actors
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for( int i=0; i<m_SubActors.GetSize(); i++ )
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m_SubActors[i]->SetDiffuseColor(c );
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m_SubActors[i]->SetDiffuse(c );
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}
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