feat (RateModsAffectFGChanges): Actually implemented
I'm trying to transfer the nITG implementation for now
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+3
-3
@@ -73,7 +73,7 @@ void Foreground::LoadFromSong( const Song *pSong )
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void Foreground::Update( float fDeltaTime )
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{
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// Calls to Update() should *not* be scaled by music rate. Undo it.
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const float fRate = GAMESTATE->m_SongOptions.GetCurrent().m_fMusicRate;
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const float fRate = PREFSMAN->m_bRateModsAffectTweens ? 1.0f : GAMESTATE->m_SongOptions.GetCurrent().m_fMusicRate;
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for( unsigned i=0; i < m_BGAnimations.size(); ++i )
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{
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@@ -138,7 +138,7 @@ void Foreground::HandleMessage( const Message &msg )
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/*
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* (c) 2004 Glenn Maynard
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* All rights reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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@@ -148,7 +148,7 @@ void Foreground::HandleMessage( const Message &msg )
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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