diff --git a/stepmania/src/CodeDetector.cpp b/stepmania/src/CodeDetector.cpp index 2e80beebe3..8565dc1bbd 100644 --- a/stepmania/src/CodeDetector.cpp +++ b/stepmania/src/CodeDetector.cpp @@ -133,7 +133,7 @@ bool CodeItem::Load( RString sButtonsNames ) // Search for the corresponding GameButton const GameButton gb = pGame->ButtonNameToIndex( sButtonName ); - if( gb == GAME_BUTTON_INVALID ) + if( gb == GameButton_Invalid ) { LOG->Trace( "The code '%s' contains an unrecognized button '%s'.", sButtonsNames.c_str(), sButtonName.c_str() ); buttons.clear(); diff --git a/stepmania/src/Game.cpp b/stepmania/src/Game.cpp index 3a6216f451..d94f72e4b2 100644 --- a/stepmania/src/Game.cpp +++ b/stepmania/src/Game.cpp @@ -9,7 +9,7 @@ int Game::GetNumGameplayButtons() const { int iIndexOfStart = ButtonNameToIndex( "Start" ); - ASSERT( iIndexOfStart != GAME_BUTTON_INVALID ); + ASSERT( iIndexOfStart != GameButton_Invalid ); return iIndexOfStart; } @@ -19,7 +19,7 @@ GameButton Game::ButtonNameToIndex( const RString &sButtonName ) const if( stricmp(m_szButtonNames[i], sButtonName) == 0 ) return i; - return GAME_BUTTON_INVALID; + return GameButton_Invalid; } MenuButton Game::GameInputToMenuButton( GameInput GameI ) const diff --git a/stepmania/src/GameInput.cpp b/stepmania/src/GameInput.cpp index 2375ea4232..9b348a090d 100644 --- a/stepmania/src/GameInput.cpp +++ b/stepmania/src/GameInput.cpp @@ -31,7 +31,7 @@ GameButton StringToGameButton( const Game* pGame, const RString& s ) if( s == GameButtonToString(pGame,(GameButton)i) ) return (GameButton)i; } - return GAME_BUTTON_INVALID; + return GameButton_Invalid; } diff --git a/stepmania/src/GameInput.h b/stepmania/src/GameInput.h index 8583147f63..81b98adaac 100644 --- a/stepmania/src/GameInput.h +++ b/stepmania/src/GameInput.h @@ -22,7 +22,7 @@ RString GameButtonToLocalizedString( const Game* pGame, GameButton i ); GameButton StringToGameButton( const Game* pGame, const RString& s ); const GameButton NUM_GameButton = 20; -const GameButton GAME_BUTTON_INVALID = NUM_GameButton+1; +const GameButton GameButton_Invalid = NUM_GameButton+1; #define FOREACH_GameButton( gb ) FOREACH_ENUM( GameButton, NUM_GameButton, gb ) enum // DanceButtons @@ -240,7 +240,7 @@ enum // LightsButtons struct GameInput { - GameInput(): controller(GameController_Invalid), button(GAME_BUTTON_INVALID) { } + GameInput(): controller(GameController_Invalid), button(GameButton_Invalid) { } GameInput( GameController c, GameButton b ): controller(c), button(b) { } @@ -258,7 +258,7 @@ struct GameInput } inline bool IsValid() const { return controller != GameController_Invalid; }; - inline void MakeInvalid() { controller = GameController_Invalid; button = GAME_BUTTON_INVALID; }; + inline void MakeInvalid() { controller = GameController_Invalid; button = GameButton_Invalid; }; RString ToString( const Game* pGame ) const; bool FromString( const Game* pGame, const RString &s ); diff --git a/stepmania/src/LightsManager.cpp b/stepmania/src/LightsManager.cpp index 05229a89e5..06476d5f54 100644 --- a/stepmania/src/LightsManager.cpp +++ b/stepmania/src/LightsManager.cpp @@ -465,7 +465,7 @@ void LightsManager::GetFirstLitGameButtonLight( GameController &gcOut, GameButto } } gcOut = GameController_Invalid; - gbOut = GAME_BUTTON_INVALID; + gbOut = GameButton_Invalid; } bool LightsManager::IsEnabled() const diff --git a/stepmania/src/Style.h b/stepmania/src/Style.h index b9966c113d..ebe0fe05e6 100644 --- a/stepmania/src/Style.h +++ b/stepmania/src/Style.h @@ -47,7 +47,7 @@ public: /* This maps from game inputs to columns. More than one button may map to a * single column. */ enum { NO_MAPPING = -1, END_MAPPING = -2 }; - int m_iInputColumn[NUM_GameController][NUM_GameButton]; // maps each input to a column, or GAME_BUTTON_INVALID + int m_iInputColumn[NUM_GameController][NUM_GameButton]; // maps each input to a column, or GameButton_Invalid int m_iColumnDrawOrder[MAX_COLS_PER_PLAYER]; bool m_bNeedsZoomOutWith2Players; bool m_bCanUseBeginnerHelper;