Give up CPU on all archs when we don't have focus.
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@@ -879,12 +879,14 @@ static void GameLoop()
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*/
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SCREENMAN->Draw();
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/* This is unneeded in OS X. The OS handles all of this for us. */
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#if !defined(DARWIN)
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if(g_bHasFocus)
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SDL_Delay( 1 ); // give some time to other processes and threads
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else
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/* If we don't have focus, give up lots of CPU. */
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if( !g_bHasFocus )
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SDL_Delay( 10 );// give some time to other processes and threads
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#if defined(_WINDOWS)
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/* In Windows, we want to give up some CPU for other threads. Most OS's do
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* this more intelligently. */
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else
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SDL_Delay( 1 ); // give some time to other processes and threads
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#endif
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}
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}
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