diff --git a/stepmania/src/FadingBanner.cpp b/stepmania/src/FadingBanner.cpp index a2648bc124..055d1ad456 100644 --- a/stepmania/src/FadingBanner.cpp +++ b/stepmania/src/FadingBanner.cpp @@ -30,6 +30,11 @@ FadingBanner::FadingBanner() { m_Banner[i].SetName( "Banner" ); ActorUtil::LoadAllCommandsAndOnCommand( m_Banner[i], "FadingBanner" ); + + /* TODO: Move this into Lua. Ideally, there should be a ZTEST_NO_CHANGE that + * would let a ztest command on an ActorFrame propagate to all children. */ + m_Banner[i].SetZTestMode( ZTEST_WRITE_ON_FAIL ); + this->AddChild( &m_Banner[i] ); } }