remove .sprite file support. Use .xml instead
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@@ -440,7 +440,6 @@ void ActorUtil::SortByZPosition( vector<Actor*> &vActors )
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static const CString FileTypeNames[] = {
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"Actor",
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"Bitmap",
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"Sprite",
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"Movie",
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"Directory",
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"Xml",
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@@ -468,8 +467,6 @@ FileType ActorUtil::GetFileType( const CString &sPath )
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sExt=="avi" ||
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sExt=="mpeg" ||
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sExt=="mpg" ) return FT_Movie;
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else if(
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sExt=="sprite" ) return FT_Sprite;
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else if(
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sExt=="txt" ) return FT_Model;
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else return FT_Invalid;
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