prefs for lights

This commit is contained in:
Glenn Maynard
2005-05-04 20:28:50 +00:00
parent 9f84239b3c
commit 7ce4db6eff
3 changed files with 13 additions and 3 deletions
+1 -1
View File
@@ -1650,7 +1650,7 @@ void ScreenGameplay::UpdateLights()
ZERO( bBlinkGameButton );
bool bCrossedABeat = false;
{
float fPositionSeconds = GAMESTATE->m_fMusicSeconds + LIGHTS_FALLOFF_SECONDS/2; // trigger the light a tiny bit early
float fPositionSeconds = GAMESTATE->m_fMusicSeconds + g_fLightsAheadSeconds; // trigger the light a tiny bit early
float fSongBeat = GAMESTATE->m_pCurSong->GetBeatFromElapsedTime( fPositionSeconds );
const int iSongRow = BeatToNoteRowNotRounded( fSongBeat );