Reduce dependency on MAX_BEATS.

This commit is contained in:
Glenn Maynard
2003-03-06 22:42:29 +00:00
parent 75a058c1dd
commit 7cd6c95cac
+3 -2
View File
@@ -727,14 +727,15 @@ float NoteDataUtil::GetStreamRadarValue( const NoteData &in, float fSongSeconds
float NoteDataUtil::GetVoltageRadarValue( const NoteData &in, float fSongSeconds )
{
float fAvgBPS = in.GetLastBeat() / fSongSeconds;
const float fLastBeat = in.GetLastBeat();
const float fAvgBPS = fLastBeat / fSongSeconds;
// peak density of steps
float fMaxDensitySoFar = 0;
const int BEAT_WINDOW = 8;
for( int i=0; i<MAX_BEATS; i+=BEAT_WINDOW )
for( int i=0; i<=int(fLastBeat); i+=BEAT_WINDOW )
{
int iNumNotesThisWindow = in.GetNumTapNotes((float)i,(float)i+BEAT_WINDOW) + in.GetNumHoldNotes((float)i,(float)i+BEAT_WINDOW);
float fDensityThisWindow = iNumNotesThisWindow/(float)BEAT_WINDOW;