more course fixes, tweaked ghost arrow flashes
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@@ -538,6 +538,7 @@ void ScreenGameplay::LoadNextSong()
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GAMESTATE->m_PlayerOptions[p] = GAMESTATE->m_SelectedOptions[p];
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// Put courses options into effect.
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GAMESTATE->m_PlayerOptions[p].FromString( m_asCourseModifiers[iPlaySongIndex] );
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GAMESTATE->m_SongOptions.FromString( m_asCourseModifiers[iPlaySongIndex] );
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}
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}
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break;
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@@ -548,7 +549,7 @@ void ScreenGameplay::LoadNextSong()
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m_textStageNumber.SetText( GAMESTATE->GetStageText() );
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m_textSongOptions.SetText( GAMESTATE->m_SongOptions.GetString() );
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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@@ -557,7 +558,6 @@ void ScreenGameplay::LoadNextSong()
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m_textPlayerOptions[p].SetText( GAMESTATE->m_PlayerOptions[p].GetString() );
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// reset oni game over graphic
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m_sprOniGameOver[p].SetY( SCREEN_TOP - m_sprOniGameOver[p].GetZoomedHeight()/2 );
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m_sprOniGameOver[p].SetDiffuse( RageColor(1,1,1,0) ); // 0 alpha so we don't waste time drawing while not visible
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