more course fixes, tweaked ghost arrow flashes

This commit is contained in:
Chris Danford
2003-02-17 19:52:16 +00:00
parent 5a179983d1
commit 7cd57efce7
9 changed files with 107 additions and 140 deletions
+2 -2
View File
@@ -538,6 +538,7 @@ void ScreenGameplay::LoadNextSong()
GAMESTATE->m_PlayerOptions[p] = GAMESTATE->m_SelectedOptions[p];
// Put courses options into effect.
GAMESTATE->m_PlayerOptions[p].FromString( m_asCourseModifiers[iPlaySongIndex] );
GAMESTATE->m_SongOptions.FromString( m_asCourseModifiers[iPlaySongIndex] );
}
}
break;
@@ -548,7 +549,7 @@ void ScreenGameplay::LoadNextSong()
m_textStageNumber.SetText( GAMESTATE->GetStageText() );
m_textSongOptions.SetText( GAMESTATE->m_SongOptions.GetString() );
for( int p=0; p<NUM_PLAYERS; p++ )
{
@@ -557,7 +558,6 @@ void ScreenGameplay::LoadNextSong()
m_textPlayerOptions[p].SetText( GAMESTATE->m_PlayerOptions[p].GetString() );
// reset oni game over graphic
m_sprOniGameOver[p].SetY( SCREEN_TOP - m_sprOniGameOver[p].GetZoomedHeight()/2 );
m_sprOniGameOver[p].SetDiffuse( RageColor(1,1,1,0) ); // 0 alpha so we don't waste time drawing while not visible