more course fixes, tweaked ghost arrow flashes

This commit is contained in:
Chris Danford
2003-02-17 19:52:16 +00:00
parent 5a179983d1
commit 7cd57efce7
9 changed files with 107 additions and 140 deletions
+3 -3
View File
@@ -1,5 +1,5 @@
#COURSE:Tortise And the Hare;
#SONG:*:TRICK:0.7xmusic;
#SONG:*:TRICK:0.9xmusic;
#SONG:*:TRICK:1.2xmusic;
#SONG:*:TRICK:0.8xmusic;
#SONG:*:TRICK:1.1xmusic;
#SONG:*:TRICK:1.3xmusic;
#SONG:*:TRICK:1.5xmusic;
+16 -26
View File
@@ -572,34 +572,24 @@ HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options
HelpText=Use arrow keys to navigate, ENTER to assign, SPACE to clear, ESCAPE when done.
[GhostArrow]
ShowSeconds=0.25
ShowSeconds=0.12
ZoomStart=1.0
ZoomEnd=1.5
ColorMarvelousStart=1.0,1.0,1.0,1 // white
ColorMarvelousEnd=1.0,1.0,1.0,0 // white no alpha
ColorPerfectStart=1.0,1.0,0.3,1 // yellow
ColorPerfectEnd=1.0,1.0,0.3,0 // yellow no alpha
ColorGreatStart=0.0,1.0,0.4,1 // green
ColorGreatEnd=0.0,1.0,0.4,0 // green no alpha
ColorGoodStart=0.3,0.8,1.0,1 // blue
ColorGoodEnd=0.3,0.8,1.0,0 // blue no alpha
ColorBooStart=0.8,0.0,0.6,1 // purple
ColorBooEnd=0.8,0.0,0.6,0 // purple no alpha
ZoomEnd=1.3
ColorMarvelous=1.0,1.0,1.0,1 // white
ColorPerfect=1.0,1.0,0.3,1 // yellow
ColorGreat=0.0,1.0,0.4,1 // green
ColorGood=0.3,0.8,1.0,1 // blue
ColorBoo=0.8,0.0,0.6,1 // purple
[GhostArrowBright]
ShowSeconds=0.25
ShowSeconds=0.12
ZoomStart=1.0
ZoomEnd=1.5
ColorMarvelousStart=1.0,1.0,1.0,1 // white
ColorMarvelousEnd=1.0,1.0,1.0,0 // white no alpha
ColorPerfectStart=1.0,1.0,0.3,1 // yellow
ColorPerfectEnd=1.0,1.0,0.3,0 // yellow no alpha
ColorGreatStart=0.0,1.0,0.4,1 // green
ColorGreatEnd=0.0,1.0,0.4,0 // green no alpha
ColorGoodStart=0.3,0.8,1.0,1 // blue
ColorGoodEnd=0.3,0.8,1.0,0 // blue no alpha
ColorBooStart=0.8,0.0,0.6,1 // purple
ColorBooEnd=0.8,0.0,0.6,0 // purple no alpha
ZoomEnd=1.3
ColorMarvelous=1.0,1.0,1.0,1 // white
ColorPerfect=1.0,1.0,0.3,1 // yellow
ColorGreat=0.0,1.0,0.4,1 // green
ColorGood=0.3,0.8,1.0,1 // blue
ColorBoo=0.8,0.0,0.6,1 // purple
[HoldGhostArrow]
WarmUpSeconds=0.25
@@ -648,11 +638,11 @@ ShowSeconds=0.8
[Combo]
LabelX=6
LabelY=16
LabelY=20
LabelHorizAlign=0
LabelVertAlign=2
NumberX=0
NumberY=16
NumberY=20
NumberHorizAlign=2
NumberVertAlign=2
ShowComboAt=4
+5 -2
View File
@@ -310,11 +310,14 @@ void Course::GetStageInfo(
vector<Song*> vSongsByMostPlayed = SONGMAN->GetAllSongs();
SortSongPointerArrayByMostPlayed( vSongsByMostPlayed );
// filter out songs that don't have both medium and hard steps
// filter out songs that don't have both medium and hard steps and long ver sons
for( int j=vSongsByMostPlayed.size()-1; j>=0; j-- )
{
Song* pSong = vSongsByMostPlayed[j];
if( !pSong->GetNotes(nt, DIFFICULTY_MEDIUM) || !pSong->GetNotes(nt, DIFFICULTY_HARD) )
if( pSong->m_fMusicLengthSeconds > PREFSMAN->m_fLongVerSongSeconds ||
pSong->m_fMusicLengthSeconds > PREFSMAN->m_fMarathonVerSongSeconds ||
!pSong->GetNotes(nt, DIFFICULTY_MEDIUM) ||
!pSong->GetNotes(nt, DIFFICULTY_HARD) )
vSongsByMostPlayed.erase( vSongsByMostPlayed.begin()+j );
}
-2
View File
@@ -87,8 +87,6 @@ void GameState::Reset()
for( p=0; p<NUM_PLAYERS; p++ )
m_PlayerOptions[p] = PlayerOptions();
m_SongOptions = SongOptions();
if( PREFSMAN )
m_SongOptions.m_FailType = PREFSMAN->m_DefaultFailType;
}
void GameState::ResetLastRanking()
+30 -48
View File
@@ -16,45 +16,26 @@
#include "ThemeManager.h"
#define SHOW_SECONDS THEME->GetMetricF("GhostArrow","ShowSeconds")
#define ZOOM_START THEME->GetMetricF("GhostArrow","ZoomStart")
#define ZOOM_END THEME->GetMetricF("GhostArrow","ZoomEnd")
#define COLOR_MARVELOUS_START THEME->GetMetricC("GhostArrow","ColorMarvelousStart")
#define COLOR_MARVELOUS_END THEME->GetMetricC("GhostArrow","ColorMarvelousEnd")
#define COLOR_PERFECT_START THEME->GetMetricC("GhostArrow","ColorPerfectStart")
#define COLOR_PERFECT_END THEME->GetMetricC("GhostArrow","ColorPerfectEnd")
#define COLOR_GREAT_START THEME->GetMetricC("GhostArrow","ColorGreatStart")
#define COLOR_GREAT_END THEME->GetMetricC("GhostArrow","ColorGreatEnd")
#define COLOR_GOOD_START THEME->GetMetricC("GhostArrow","ColorGoodStart")
#define COLOR_GOOD_END THEME->GetMetricC("GhostArrow","ColorGoodEnd")
#define COLOR_BOO_START THEME->GetMetricC("GhostArrow","ColorBooStart")
#define COLOR_BOO_END THEME->GetMetricC("GhostArrow","ColorBooEnd")
CachedThemeMetric GA_SHOW_SECONDS ("GhostArrow","ShowSeconds");
CachedThemeMetric GA_ZOOM_START ("GhostArrow","ZoomStart");
CachedThemeMetric GA_ZOOM_END ("GhostArrow","ZoomEnd");
CachedThemeMetric GA_COLOR_MARVELOUS ("GhostArrow","ColorMarvelous");
CachedThemeMetric GA_COLOR_PERFECT ("GhostArrow","ColorPerfect");
CachedThemeMetric GA_COLOR_GREAT ("GhostArrow","ColorGreat");
CachedThemeMetric GA_COLOR_GOOD ("GhostArrow","ColorGood");
CachedThemeMetric GA_COLOR_BOO ("GhostArrow","ColorBoo");
float g_fShowSeconds;
float g_fZoomStart, g_fZoomEnd;
RageColor
g_colorMarvelousStart, g_colorMarvelousEnd,
g_colorPerfectStart, g_colorPerfectEnd,
g_colorGreatStart, g_colorGreatEnd,
g_colorGoodStart, g_colorGoodEnd,
g_colorBooStart, g_colorBooEnd;
GhostArrow::GhostArrow()
{
g_fShowSeconds = SHOW_SECONDS;
g_fZoomStart = ZOOM_START;
g_fZoomEnd = ZOOM_END;
g_colorMarvelousStart = COLOR_MARVELOUS_START;
g_colorMarvelousEnd = COLOR_MARVELOUS_END;
g_colorPerfectStart = COLOR_PERFECT_START;
g_colorPerfectEnd = COLOR_PERFECT_END;
g_colorGreatStart = COLOR_GREAT_START;
g_colorGreatEnd = COLOR_GREAT_END;
g_colorGoodStart = COLOR_GOOD_START;
g_colorGoodEnd = COLOR_GOOD_END;
g_colorBooStart = COLOR_BOO_START;
g_colorBooEnd = COLOR_BOO_END;
GA_SHOW_SECONDS.Refresh();
GA_ZOOM_START.Refresh();
GA_ZOOM_END.Refresh();
GA_COLOR_MARVELOUS.Refresh();
GA_COLOR_PERFECT.Refresh();
GA_COLOR_GREAT.Refresh();
GA_COLOR_GOOD.Refresh();
GA_COLOR_BOO.Refresh();
SetDiffuse( RageColor(1,1,1,0) );
}
@@ -69,30 +50,31 @@ void GhostArrow::Step( TapNoteScore score )
// HACK: set the length of each frame so the animation plays in exactly 1 pop up time.
// We can't do this in the constructor because the image hasn't been loaded yet
for( int i=0; i<Sprite::GetNumStates(); i++ )
Sprite::m_fDelay[i] = g_fShowSeconds / (float)Sprite::GetNumStates();
Sprite::m_fDelay[i] = (float)GA_SHOW_SECONDS / (float)Sprite::GetNumStates();
RageColor colorStart, colorEnd;
RageColor colorStart;
switch( score )
{
case TNS_MARVELOUS: colorStart = g_colorMarvelousStart; colorEnd = g_colorMarvelousEnd; break;
case TNS_PERFECT: colorStart = g_colorPerfectStart; colorEnd = g_colorPerfectEnd; break;
case TNS_GREAT: colorStart = g_colorGreatStart; colorEnd = g_colorGreatEnd; break;
case TNS_GOOD: colorStart = g_colorGoodStart; colorEnd = g_colorGoodEnd; break;
case TNS_BOO: colorStart = g_colorBooStart; colorEnd = g_colorBooEnd; break;
case TNS_MARVELOUS: colorStart = GA_COLOR_MARVELOUS; break;
case TNS_PERFECT: colorStart = GA_COLOR_PERFECT; break;
case TNS_GREAT: colorStart = GA_COLOR_GREAT; break;
case TNS_GOOD: colorStart = GA_COLOR_GOOD; break;
case TNS_BOO: colorStart = GA_COLOR_BOO; break;
case TNS_MISS: // miss should never be passed in here
default:
ASSERT(0);
}
RageColor colorEnd = colorStart;
colorEnd.a = 0;
StopTweening();
SetDiffuse( colorStart );
SetState( 0 );
SetZoom( g_fZoomStart );
SetZoom( GA_ZOOM_START );
BeginTweening( g_fShowSeconds );
SetTweenZoom( g_fZoomEnd );
BeginTweening( (float)GA_SHOW_SECONDS/2.0f );
SetTweenZoom( ((float)GA_ZOOM_START+(float)GA_ZOOM_END)/2.0f );
BeginTweening( (float)GA_SHOW_SECONDS/2.0f );
SetTweenZoom( GA_ZOOM_END );
SetTweenDiffuse( colorEnd );
BeginTweening( 0.0001f ); // snap to invisible
SetTweenDiffuse( RageColor(1,1,1,0) );
}
+30 -50
View File
@@ -16,47 +16,26 @@
#include "ThemeManager.h"
#define SHOW_SECONDS THEME->GetMetricF("GhostArrowBright","ShowSeconds")
#define ZOOM_START THEME->GetMetricF("GhostArrowBright","ZoomStart")
#define ZOOM_END THEME->GetMetricF("GhostArrowBright","ZoomEnd")
#define COLOR_MARVELOUS_START THEME->GetMetricC("GhostArrowBright","ColorMarvelousStart")
#define COLOR_MARVELOUS_END THEME->GetMetricC("GhostArrowBright","ColorMarvelousEnd")
#define COLOR_PERFECT_START THEME->GetMetricC("GhostArrowBright","ColorPerfectStart")
#define COLOR_PERFECT_END THEME->GetMetricC("GhostArrowBright","ColorPerfectEnd")
#define COLOR_GREAT_START THEME->GetMetricC("GhostArrowBright","ColorGreatStart")
#define COLOR_GREAT_END THEME->GetMetricC("GhostArrowBright","ColorGreatEnd")
#define COLOR_GOOD_START THEME->GetMetricC("GhostArrowBright","ColorGoodStart")
#define COLOR_GOOD_END THEME->GetMetricC("GhostArrowBright","ColorGoodEnd")
#define COLOR_BOO_START THEME->GetMetricC("GhostArrowBright","ColorBooStart")
#define COLOR_BOO_END THEME->GetMetricC("GhostArrowBright","ColorBooEnd")
// "2" appended so the names won't conflict with the GhostArrow
float g_fShowSeconds2;
float g_fZoomStart2, g_fZoomEnd2;
RageColor
g_colorMarvelousStart2, g_colorMarvelousEnd2,
g_colorPerfectStart2, g_colorPerfectEnd2,
g_colorGreatStart2, g_colorGreatEnd2,
g_colorGoodStart2, g_colorGoodEnd2,
g_colorBooStart2, g_colorBooEnd2;
CachedThemeMetric GAB_SHOW_SECONDS ("GhostArrowBright","ShowSeconds");
CachedThemeMetric GAB_ZOOM_START ("GhostArrowBright","ZoomStart");
CachedThemeMetric GAB_ZOOM_END ("GhostArrowBright","ZoomEnd");
CachedThemeMetric GAB_COLOR_MARVELOUS ("GhostArrowBright","ColorMarvelous");
CachedThemeMetric GAB_COLOR_PERFECT ("GhostArrowBright","ColorPerfect");
CachedThemeMetric GAB_COLOR_GREAT ("GhostArrowBright","ColorGreat");
CachedThemeMetric GAB_COLOR_GOOD ("GhostArrowBright","ColorGood");
CachedThemeMetric GAB_COLOR_BOO ("GhostArrowBright","ColorBoo");
GhostArrowBright::GhostArrowBright()
{
g_fShowSeconds2 = SHOW_SECONDS;
g_fZoomStart2 = ZOOM_START;
g_fZoomEnd2 = ZOOM_END;
g_colorMarvelousStart2 = COLOR_MARVELOUS_START;
g_colorMarvelousEnd2 = COLOR_MARVELOUS_END;
g_colorPerfectStart2 = COLOR_PERFECT_START;
g_colorPerfectEnd2 = COLOR_PERFECT_END;
g_colorGreatStart2 = COLOR_GREAT_START;
g_colorGreatEnd2 = COLOR_GREAT_END;
g_colorGoodStart2 = COLOR_GOOD_START;
g_colorGoodEnd2 = COLOR_GOOD_END;
g_colorBooStart2 = COLOR_BOO_START;
g_colorBooEnd2 = COLOR_BOO_END;
GAB_SHOW_SECONDS.Refresh();
GAB_ZOOM_START.Refresh();
GAB_ZOOM_END.Refresh();
GAB_COLOR_MARVELOUS.Refresh();
GAB_COLOR_PERFECT.Refresh();
GAB_COLOR_GREAT.Refresh();
GAB_COLOR_GOOD.Refresh();
GAB_COLOR_BOO.Refresh();
SetDiffuse( RageColor(1,1,1,0) );
}
@@ -71,30 +50,31 @@ void GhostArrowBright::Step( TapNoteScore score )
// HACK: set the length of each frame so the animation plays in exactly 1 pop up time.
// We can't do this in the constructor because the image hasn't been loaded yet
for( int i=0; i<Sprite::GetNumStates(); i++ )
Sprite::m_fDelay[i] = g_fShowSeconds2 / (float)Sprite::GetNumStates();
Sprite::m_fDelay[i] = (float)GAB_SHOW_SECONDS / (float)Sprite::GetNumStates();
RageColor colorStart, colorEnd;
RageColor colorStart;
switch( score )
{
case TNS_MARVELOUS: colorStart = g_colorMarvelousStart2;colorEnd = g_colorMarvelousEnd2; break;
case TNS_PERFECT: colorStart = g_colorPerfectStart2; colorEnd = g_colorPerfectEnd2; break;
case TNS_GREAT: colorStart = g_colorGreatStart2; colorEnd = g_colorGreatEnd2; break;
case TNS_GOOD: colorStart = g_colorGoodStart2; colorEnd = g_colorGoodEnd2; break;
case TNS_BOO: colorStart = g_colorBooStart2; colorEnd = g_colorBooEnd2; break;
case TNS_MARVELOUS: colorStart = GAB_COLOR_MARVELOUS; break;
case TNS_PERFECT: colorStart = GAB_COLOR_PERFECT; break;
case TNS_GREAT: colorStart = GAB_COLOR_GREAT; break;
case TNS_GOOD: colorStart = GAB_COLOR_GOOD; break;
case TNS_BOO: colorStart = GAB_COLOR_BOO; break;
case TNS_MISS: // miss should never be passed in here
default:
ASSERT(0);
}
RageColor colorEnd = colorStart;
colorEnd.a = 0;
StopTweening();
SetDiffuse( colorStart );
SetState( 0 );
SetZoom( g_fZoomStart2 );
SetZoom( GAB_ZOOM_START );
BeginTweening( g_fShowSeconds2 );
SetTweenZoom( g_fZoomEnd2 );
BeginTweening( (float)GAB_SHOW_SECONDS/2 );
SetTweenZoom( ((float)GAB_ZOOM_START+(float)GAB_ZOOM_END)/2 );
BeginTweening( (float)GAB_SHOW_SECONDS/2 );
SetTweenZoom( GAB_ZOOM_END );
SetTweenDiffuse( colorEnd );
BeginTweening( 0.0001f ); // snap to invisible
SetTweenDiffuse( RageColor(1,1,1,0) );
}
+2 -2
View File
@@ -538,6 +538,7 @@ void ScreenGameplay::LoadNextSong()
GAMESTATE->m_PlayerOptions[p] = GAMESTATE->m_SelectedOptions[p];
// Put courses options into effect.
GAMESTATE->m_PlayerOptions[p].FromString( m_asCourseModifiers[iPlaySongIndex] );
GAMESTATE->m_SongOptions.FromString( m_asCourseModifiers[iPlaySongIndex] );
}
}
break;
@@ -548,7 +549,7 @@ void ScreenGameplay::LoadNextSong()
m_textStageNumber.SetText( GAMESTATE->GetStageText() );
m_textSongOptions.SetText( GAMESTATE->m_SongOptions.GetString() );
for( int p=0; p<NUM_PLAYERS; p++ )
{
@@ -557,7 +558,6 @@ void ScreenGameplay::LoadNextSong()
m_textPlayerOptions[p].SetText( GAMESTATE->m_PlayerOptions[p].GetString() );
// reset oni game over graphic
m_sprOniGameOver[p].SetY( SCREEN_TOP - m_sprOniGameOver[p].GetZoomedHeight()/2 );
m_sprOniGameOver[p].SetDiffuse( RageColor(1,1,1,0) ); // 0 alpha so we don't waste time drawing while not visible
+19 -7
View File
@@ -333,13 +333,25 @@ void ScreenSelectCourse::MenuStart( PlayerNumber pn )
Course* pCourse = m_MusicWheel.GetSelectedCourse();
GAMESTATE->m_pCurCourse = pCourse;
Song* pSong;
Notes* pNotes;
CString sModifiers;
pCourse->GetFirstStageInfo( pSong, pNotes, sModifiers, GAMESTATE->GetCurrentStyleDef()->m_NotesType );
for( int p=0; p<NUM_PLAYERS; p++ )
GAMESTATE->m_PlayerOptions[p].FromString( sModifiers );
GAMESTATE->m_SongOptions.FromString( sModifiers );
// apply #LIVES
if( pCourse->m_iLives != -1 )
{
GAMESTATE->m_SongOptions.m_LifeType = SongOptions::LIFE_BATTERY;
GAMESTATE->m_SongOptions.m_iBatteryLives = pCourse->m_iLives;
}
//
// Do NOT apply the first song's modifiers before going to the options screen.
// The user should not be able to override modifiers specifically designated
// by the course.
//
//Song* pSong;
//Notes* pNotes;
//CString sModifiers;
//pCourse->GetFirstStageInfo( pSong, pNotes, sModifiers, GAMESTATE->GetCurrentStyleDef()->m_NotesType );
//for( int p=0; p<NUM_PLAYERS; p++ )
// GAMESTATE->m_PlayerOptions[p].FromString( sModifiers );
//GAMESTATE->m_SongOptions.FromString( sModifiers );
m_Menu.StopTimer();
AdjustOptions();
+2
View File
@@ -87,6 +87,8 @@ ScreenSelectMusic::ScreenSelectMusic()
CodeDetector::RefreshCacheItems();
GAMESTATE->m_SongOptions.m_FailType = PREFSMAN->m_DefaultFailType;
int p;
m_Menu.Load(